**Credit to Turn-A-Gamer**
Life: 100
Speed: 4
Armor: Medium Vest
Firepower: 15
Primary: Submachine Gun
Secondary: Molotov Cocktail
Cost: 650
Strong vs: Infantry, Structures.
Weak vs: Armor, Aircraft, Anti-Infantry, Navy.
Requirements: Soviet Barracks, Soviet Armory
Restrictions: None
Special: None
Research: Molotov Cocktail
Commissar now throws two Molotov Cocktail instead one. Additionally, damage of Molotov Cocktail is increased by 15%.
Story
Commissar are the overseer of the battlefield, ensuring that the lower ranking troops get their jobs done. The Commissar emits a small radius of aura that boosts troop's morale, allows them to prevail in the battle for slight longer than normal. Suppose Commissar are ordered to fire at enemy structure, they will throw molotov cocktail. Throwing molotov cocktail also instantly clear off any resistance in civilian building that can be used for their allies to enter and use it to fend enemy force off.
Additional Information
- Molotov Cocktail instantly clears off any resistance in enemy-controlled civilian structures.
- Emits a small radius of aura that boosts the morale of nearby allies to combat more effectively.
- At elite level, Commissar gain Armor, RoF, Firepower bonus.
- At elite level, Commissar now fires 3 burst instead 2 burst.