World Domination is a mod combined of YR + Ares Engine. It is to spice the gameplay up and to make it enteraining to play, giving the players choices to play their way, their style.
Many people might be wondering what is exactly World Domination?
World Domination takes in 2037 A.D when the tension between Allied Nation and Soviet Union broke off, escalating the global war, spreading from the very center line between Western and Eastern Europe to North America, South America and Australia, resulting in millions of people being killed in the destructive war. World Domination is a power struggle, both opposing factions struggle for domination and control over each other. Both are constantly dead-lock, trying to find loopholes to wreck their economy, army, power.
But with rumors of Black Guard working for Kremlin, a small elite force of Pro-Commumism who are "mind-controlled" and obey their leader's command. One strange rumor was that whenever they assassinated their target, they carved their blood in Hammer and Sickle Symbol. Although, the investigators couldn't figure it out how it happened because there were no trace. The Black Guard are impressively skilled in covering their traces, skilled with any weapons, lighting fast reflex, they are considered as Super Soldier for some of countries. The Intel on them gathered by Allied Nation is very limited. However, over the time as they gather more intel about Black Guard, they will write it on the document and update information about Black Guard.
Also introducing some new units that people have seen it and those units have been added to the official faction roster.
Falcon Fighter

Avenger Robot Tank

Harmonizer

Sentinel Drone

Conscript

Commissar

I also have been working on improving terrain as well too. So far I only have done flat grass and dark grass. I've begun working on sand and ramps. Then I will be working on cliffs and trees afterward. Here is some screenshots of new terrain!




Now the new exciting part and is still WIP for me. Enchantment and Roles.
Roles
- Offense
- Defense
- Special
At the start of the game, when you build your MCV, you will see three roles on the sidebar. Pick one and place it near your MCV. Once it is placed, you will remain with that role for rest of the remaining game until you win or lose.
With introduction of Enchantment, these buffs certain units, making them more effective in combat. There are 60 planned Enchantments in total for World Domination current build, 10 enchantment each role for both factions. You may only have 4 enchantments active at a time. They must be placed on Conyard. If your Conyard is destroyed, all of your active enchantment is lost and the MCV slot will free up, becoming available to produce again. Once you rebuild your Conyard, you can still go with old enchantment or acquire 4 different enchantments.
To enable Enchantments, the Tech Level must be 10.
Here is some preview of Enchantments that will be added to this game.
Offense
Blackout Proton: Avenger Robot Tank's weapon now cause Blackout on enemy vehicles and structures for 1 second, shutting them down. In addition to that, when Avenger Robot Tank becomes elite, they no longer deal fire-damage over time. The Blackout duration is increased to 2 seconds.
Sonic Acceleration: Harmonizer now fires Charged Sonic Wave only. In addition to that, the reloading time is greatly reduced by 33%.
Extended Mag: GIs and GGIs now fire 1 extra burst while not in deployed state. The Reloading time is reduced by 25%.
Cybernetic Laser: Mantis Drone and Sentinel Drone gain 15% additional firepower. Also they now fire laser instead H.E.A.T Shell. At elite Level Mantis Drone and Sentinel Drone new weapon now deal Fire DoT after leaving a fire residue.
Red Power: Commissar's submachine gun now deal 10% more damage. In addition to that, they also throw two Molotov Cocktail instead one.
Defense
Evasion Maneuver: Dragonfly Drone, Mantis Drone and Sentinel Drone now gain +1 Speed and Sight Bonus. They also gain 15% life bonus.
Steel Heart: Battle Fortress now gain 30% life bonus. In addition to that, they carry 1 extra capacity up to 6 passengers.
Lens Friction: Prism Tower now gain +1 Range and +15% Damage bonus. The reloading time is reduced by 15% and Prism Tower is now able to earn experience. At elite level, Prism Tower reloading time is further reduced by an additional 15%, up to 30% reduced time.
Calibration Measure: Patriot Missile Battery now gain +2 Range and 10% Damage bonus. The reloading time is reduced by 15% and Patriot Missile Battery is now able to earn experience. The speed of missile is increased by 15%. At elite level, Patriot Missile Battery's speed of missile is increased to 30%.
Special
Screaming Sky: Falcon Fighter, Black Eagle and Aurora Bomber gain +3 Speed Bonus. They also gain 10% life bonus and 1 extra ammo.
Power Jump: Sentinel Drone and Mantis Drone are now immune to shutdown when Robot Control Center is destroyed or when your base power goes offline.
These enchantments will apply to newly produced units and structures. The existing units do not get these buffs. To be able to tell the difference between not buffed and buffed units. The buffed units and structures will have (E) next to their name, meaning Enhanced.
The opposing faction will not be able to gain enhanced units from your if they capture your MCV. They only can enhance their faction, exclusively.
In the future, there possible be more new enchantments to choose from.
All players will be limited to 1 MCV, excluding AIs. Destroying enemy Conyard won't take a single nuke or weather storm or a bunch of Prism Tanks to destroy it. Conyard have bonus resistance to all sources and have a significant health pool and requires at least 10 Engineers to capture it fully. The Conyard behaves as the heart of base and must be protected at all the cost to continue supporting the war against enemy force.
That's all for news Commanders and Comrades!