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Chinook
Moderators: Zero18
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Feb 10, 2015 2:32 am    Post subject:  Chinook Reply with quote  Mark this post and the followings unread



Life: 175
Speed: 16
Armor: Medium Plating
Firepower: N/A
Primary: N/A
Secondary: N/A
Cost: 975
Strong vs: N/A
Weak vs: Anti-Aircraft
Requirements: Allied War Factory
Restrictions: America
Special: Can carry up to 5 passengers.

Used by America to transport their infantries across the battlefield via air quickly and to unload their troops.

Additional Information

  • Can transport up to 5 passengers at a time.

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Last edited by Zero18 on Fri May 01, 2015 3:16 am; edited 7 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 10, 2015 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

To me the rotors look very messy, either too thick or too many blades. The chassis looks good though.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 10, 2015 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why 4 sets of four bladed rotors? The real Chinook has 2 three bladed rotors.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Feb 10, 2015 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

#rotorception

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Feb 10, 2015 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Why 4 sets of four bladed rotors? The real Chinook has 2 three bladed rotors.


Is this better now? I don't really like 3-blades rotor because they don't mirror each other. But that is my preference.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Feb 10, 2015 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rotors seem to disappear beneath the main body at certain angles. You might want to look into that.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Feb 10, 2015 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Rotors seem to disappear beneath the main body at certain angles. You might want to look into that.


I am not sure how to solve that problem. I use UseBuffer=yes and I still get these problems...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Feb 10, 2015 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC it's related to the order of the voxels. Mevitar knows.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 10, 2015 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure but I think you have to put the Main Body Last to make absolutely sure the rotors always render on top.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Feb 10, 2015 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just attempted to do this by switching the body index of the voxel in opposite way. Seems to be no changes. Confused

Even turned UseBuffer=no and UseBuffer=yes, it didn't give the result of having the rotor being visible over the chassis.



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Apr 28, 2015 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated. New Voxel Image

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Wed Apr 29, 2015 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Penhelt?

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