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Spetsnaz
Moderators: Zero18
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Feb 15, 2015 8:28 pm    Post subject:  Spetsnaz Reply with quote  Mark this post and the followings unread


No Image Available yet.

Life: 110
Speed: 6
Armor: Bullet-Proof Vest
Firepower: 20
Primary: GRA-93 Assault Rifle
Cost: 650
Strong vs:Infantry
Weak vs:Anti-Infantry
Requirements: Soviet Barracks + Soviet Radar
Restrictions: Russia
Special: Stealth
Special: Can deploy to switch mode, allowing Spetsnaz to sprint and become visible.

Spetsnaz are elite task force of Russia's military. These task force have an equivalent of Navy Seals and are capable of eliminating enemy troops with ease.

Additional Information

  • At Elite Level, Spetsnaz gain RoF, Armor, and Speed bonus.
  • At Elite Level, Spetsnaz's weapon now fires red-lighting bullets and the damage increased by 50%
  • Cloaked
  • Can switch mode between sprinting and walking.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Feb 17, 2015 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The special ability is a cool idea. Will there be a different image for sprinting and walking versions? Or is it just a speed change?

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Feb 17, 2015 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

speed change, maybe

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Feb 17, 2015 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Attach effect that shows something like this:


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Last edited by PillBox20 on Tue Feb 17, 2015 4:50 pm; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 17, 2015 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

He mentions they'll be able to become visible only when in Sprint Mode. That's not possible unless the Infantry actually transforms into a new unit type. As even the new ares tags only allows you to either have a set amount of stealth (Attach Effect Deploy Weapon) or Uncloaked when Moving/Cloaked when Idle

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Feb 17, 2015 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 17, 2015 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is still under the timed effect I mentioned. Unless the deploy is a trigger skill as you say where it'll play the AE Animation. Though there's also the problem with this DeployWeapon it'll also affect every infantry of the same type in the cell. So if 3 of them were in a single cell all would have the AE applied even if you would only want it on one of them.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Feb 17, 2015 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not Specified CellSpread should apply AE only one unit. I forgot add CellSpread over my Missile Artillery and it was damaging only one unit in a group.

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Last edited by MustaphaTR on Tue Feb 17, 2015 5:13 pm; edited 1 time in total

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Feb 17, 2015 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
The special ability is a cool idea. Will there be a different image for sprinting and walking versions? Or is it just a speed change?


Different Image. The plan is for Spetsnaz to walk silently while stealthed. Use Deploy to change image and the speed to make Spetsnaz visible and run. While standing and being idle it will become stealth again.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Feb 17, 2015 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not Specified CellSpread should apply AE only one unit. I forgot add CellSpread over my Missile Artillery and it was damaging only one unit.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Feb 17, 2015 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deploy to mutate (Brute mutate logic) comes to mind. But some issues though like; health, veterancy. But TBH I think it's a good workaround. Some good lore should cover it up. Maybe something like super heal when he changes mode. Almost OP weapon for the non-veterancy unit. Stuff like that. Or you already have something in mind?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 17, 2015 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MustaphaTR
Vehicles occupy 1 Cell. Up to Infantry can occupy 3 in a single cell.

@Krow
Exactly just for those 2 issues I think it would be OP in some ways.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Feb 18, 2015 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I thought of a self-mutate deploy weapon too, but the issues are just too many. But since he explicitely said now that there will be different images used for the two modes, he must mean self-mutate... since there is no way to switch graphics on a unit just with an AttachEffect.

On the other hand... making a TIMED sprint should be really easy. Like, guy uncloaks, sprints for 30 seconds, then gets all exhausted, slows down and cloaks again. (Of course he doesn't really get exhausted, since you can re-trigger the effect again right away). When I was working in games development, we called that a "stance shift", its like hitting the DEFEND command in old turn-based RPG battle systems - the actor adopts a specific set of traits that last for a certain period of time (like, until the next turn gives you command input again).

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