Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Sun Feb 15, 2015 8:28 pm Post subject:
Spetsnaz
No Image Available yet.
Life: 110
Speed: 6
Armor: Bullet-Proof Vest
Firepower: 20
Primary: GRA-93 Assault Rifle
Cost: 650
Strong vs:Infantry
Weak vs:Anti-Infantry
Requirements: Soviet Barracks + Soviet Radar
Restrictions: Russia
Special: Stealth
Special: Can deploy to switch mode, allowing Spetsnaz to sprint and become visible.
Spetsnaz are elite task force of Russia's military. These task force have an equivalent of Navy Seals and are capable of eliminating enemy troops with ease.
Additional Information
At Elite Level, Spetsnaz gain RoF, Armor, and Speed bonus.
At Elite Level, Spetsnaz's weapon now fires red-lighting bullets and the damage increased by 50%
Cloaked
Can switch mode between sprinting and walking.
_________________ Mod Leader and founder of World Domination
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Feb 17, 2015 1:20 pm Post subject:
The special ability is a cool idea. Will there be a different image for sprinting and walking versions? Or is it just a speed change? _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
He mentions they'll be able to become visible only when in Sprint Mode. That's not possible unless the Infantry actually transforms into a new unit type. As even the new ares tags only allows you to either have a set amount of stealth (Attach Effect Deploy Weapon) or Uncloaked when Moving/Cloaked when Idle _________________ ~ Excelsior ~ QUICK_EDIT
That is still under the timed effect I mentioned. Unless the deploy is a trigger skill as you say where it'll play the AE Animation. Though there's also the problem with this DeployWeapon it'll also affect every infantry of the same type in the cell. So if 3 of them were in a single cell all would have the AE applied even if you would only want it on one of them. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Tue Feb 17, 2015 5:13 pm Post subject:
Millennium wrote:
The special ability is a cool idea. Will there be a different image for sprinting and walking versions? Or is it just a speed change?
Different Image. The plan is for Spetsnaz to walk silently while stealthed. Use Deploy to change image and the speed to make Spetsnaz visible and run. While standing and being idle it will become stealth again. _________________ Mod Leader and founder of World Domination
Deploy to mutate (Brute mutate logic) comes to mind. But some issues though like; health, veterancy. But TBH I think it's a good workaround. Some good lore should cover it up. Maybe something like super heal when he changes mode. Almost OP weapon for the non-veterancy unit. Stuff like that. Or you already have something in mind? _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Wed Feb 18, 2015 1:11 am Post subject:
Yes, I thought of a self-mutate deploy weapon too, but the issues are just too many. But since he explicitely said now that there will be different images used for the two modes, he must mean self-mutate... since there is no way to switch graphics on a unit just with an AttachEffect.
On the other hand... making a TIMED sprint should be really easy. Like, guy uncloaks, sprints for 30 seconds, then gets all exhausted, slows down and cloaks again. (Of course he doesn't really get exhausted, since you can re-trigger the effect again right away). When I was working in games development, we called that a "stance shift", its like hitting the DEFEND command in old turn-based RPG battle systems - the actor adopts a specific set of traits that last for a certain period of time (like, until the next turn gives you command input again). _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
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