Posted: Fri Mar 06, 2015 10:00 pm Post subject:
Small Upadete 18
A litte outdated render of CY. We have already fixed "rusty look" on textures, and made it larger. Close to WF size. But I forgot to save new one on this workstation.
MCV voxel WIP.
Harvy and TickTank. I dont know what the heck with terrain. It start happening after recent update of OpenRa and TS mod. Trying to sort problem with devs atm. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Mar 07, 2015 6:35 am Post subject:
Epicness come to claim this land. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
That's so cool how you are able to keep the size of the Construction Yard's vehicle from the voxel to the SHP. And now the infantry are of a proper size too. _________________ Oh. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Mar 12, 2015 5:49 pm Post subject:
Dude, you already were linked to my plan to abuse OpenRA VXL renderer into an SHP converter - I'd thought that would answer the question. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Dude, you already were linked to my plan to abuse OpenRA VXL renderer into an SHP converter - I'd thought that would answer the question.
I'm not DUDE to you
nor do I even care what your filthy mouth have to say
I'm done with you
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to others, thanks
What are you then? transgender? retard? If you'd PAY ATTENTION, you'd have known already it is voxels, don't ask stupid questions and you won't get flak. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Mar 13, 2015 10:50 am Post subject:
Oh come on, paying attention is too mainstream!
It's total legit to be pissed after getting flak for raising a question about OpenRA being capable of using voxels in a Rewire newspost just above the one which explicitly mentions Erastus and his voxels joining RW, after months gone by since OpenRA devs announced they're capable of using voxels, with even a sideproject roughly being started to use that renderer into VXL-> sprite converter... oh wait... _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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