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Tunguska
Moderators: Zero18
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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 11, 2015 10:19 pm    Post subject:  Tunguska Reply with quote  Mark this post and the followings unread



Life: 550
Speed: 7
Armor: Light Plating
Firepower: 40 x 2 / 70 x 2
Primary: Dual Flak 18mm Cannon
Secondary: Devil's Eye Missile
Cost: 775
Strong vs: Aircraft
Weak vs: Ground
Requirements: Soviet War Factory + Soviet Radar
Restrictions: U.S.S.R
Special: Tunguska AA Tank can switch mode between Flak Cannon and Devil's Eye Missile. Flak Cannon are excellent for dealing AoE damage while Devil's Eye Missile are excellent for dealing powerful direct damage.
Special: In Flak Cannon Mode - Increase Fire Rate by 20% per attack done. Up to a max 100% Fire Rate Bonus.
Special: In Devil's Eye Missile Mode - Increase the damage by 10% per attack done. Up to a max 50% Damage Bonus.

To bolster U.S.S.R mobile anti-aircraft to protect their ground forces against enemy aircraft threat. Tunguska AA Tank comes with Flak Cannon and Missiles. They are capable of switching mode when commanded by the commander to combat against the enemy air threat. Tunguska AA Tank is vastly superior against the U.S.A Avenger due to it advanced capability and the sensory radar that Tunguska AA Tank is equipped with to detect stealth units.

Additional Information

  • Gain Armor and Speed Bonus.
  • Can detect cloaked units.
  • Can switch mode.
  • 33% Survivor Rate at Rookie Level.
  • 50% Survivor Rate at Veteran Level.
  • 75% Survivor Rate at Elite Level.
  • Flak Cannon's AoE Damage is equal to 50% of the original damage.

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Last edited by Zero18 on Thu Mar 12, 2015 3:01 am; edited 4 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Mar 11, 2015 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lynx looked cooler.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 11, 2015 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lynx Halftrack
- Only has flak cannon
- Boring

Tunguska AA Tank
- Can switch mode between Flak Cannon for AoE Damage and Missiles for Direct Damage.
- More interesting and cooler.

Hmm?

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Mar 11, 2015 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you prefer a real-life design being touched up versus an actually original design?! To hell with weaponry, the Lynx atleast felt as a really nicely beefed up halftrack, and not something made of paper compared to the SdKfz derivations we seen for a decade.

Yea, armamentwise the Tungushka is cooler but the Tungushka design itself is nothing but a beefed up Shilka with missiles and thereby lacks the elegance and the originality of the Lynx.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Wed Mar 11, 2015 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
So you prefer a real-life design being touched up versus an actually original design?!
Yeah. Remember this mod is hybrid of realistic and futuristic.

Quote:
the Lynx at least felt as a really nicely beefed up half track
It feels out of place for me and not a dedicated mobile AA unit. Halftrack is more of transport unit when U.S.S.R already have Bulldog I.F.V. I do not need to give it another land transport unit.

I'm putting it up for comparsion. People seems to like Tunguska better.



TunguskaAATank.png
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TunguskaAATank.png



Halftrack.png
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Halftrack.png



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 12, 2015 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

You coulda just slap that Tungushka turret to the Lynx body, if weaponry would be your problem, y'know. Also, noone said a halftrack must be an APC...

However if you so love realism, then please replace everything with Humvees. That's realistic.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Thu Mar 12, 2015 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I will probably do 2nd iteration for tunguska tank to add some futursic style to it. Perhaps Hovering capability or sleeker model, idk. Will have to see what I can come up with.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 12, 2015 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Now that I think of it, the RA1 Tesla Tank was also a halftrack design, so I really don't see why you axed the Lynx chassis.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Mar 12, 2015 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the Tunguska much better... going by original designs, the Flak Track is not original at all. It's very overused... almost every mod keeps it in and it's neither very Soviet, nor very modern/realistic, as he wants his mod to be. The voxel he used for the Lynx was very original for what it was, but this one looks just as good, it's just a little closer to reality than the "modernized" halftrack that was used before.

I'm also very curious about how you will code the weapon change... I want to implement a similar system in my mod (incidentally, for a half-track... it's not soviet, though!) and I will end up having problems figuring out how to do it.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Thu Mar 12, 2015 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread



New voxel image for Tunguska. I'm satisfied with it now. Cool

Quote:
I'm also very curious about how you will code the weapon change... I want to implement a similar system in my mod (incidentally, for a half-track... it's not soviet, though!) and I will end up having problems figuring out how to do it.


You have to be creative with it. If you really want to give special effects for units so that they have combat advantage you will need to use gattling logic. Gattling Tank functions the same. Let's say if you want it to fire 20% per stage and it has a RoF of 100. You go from RoF 100, to 80 for stage 2. Then 80 to 64 for stage 3 and so on. It is really simple.

Before someone asks me why the heck I'm adding gattlling logic to most of the units. The reason why I am applying gattling logic to most of the units since in this mod, most of the units will have low firepower and high health points. I want to make the game a bit slower pace, so therefore I want to add combat advantage to the game if the player keep on letting their force fighting enemy force, they will increase damage, fire rate, burst to pick up the pace. So that it feels rewarding if you let your units remain in combat.

Most importantly of all, it doesn't makes the combat system dull as I added some special effects to some of the weapons such as extra burst, fragments, alternative weapon that they will use for increased damage. I want to be able to have players go ,"WOW! This tank can fire lazer once in a few attacks!? Or, omfg!? This unit shoots missiles rapidly and fires shells at same time!?" So yeah.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Mar 12, 2015 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

side chassis look little too smooth IMO it should be sharper.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Mar 12, 2015 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO you should just take the half track from Lynx and add it under the new one, it would look the best then. Very Happy

I really liked the way you made those armored half tracks, while I also love the new turret design of the last model.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Thu Mar 12, 2015 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

No thanks, I prefer new chassis over halftrack chassis.

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Millennium
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Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Mar 12, 2015 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh... well yes... it was a misunderstanding. You're using gattling logic for its weapon change. The Shilka in my mod does something like that, too. I thought you meant MANUALLY toggling between guns and missiles.


(Which of course is easy if you're fine with one of the weapons forcing your unit to remain stationary.)

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Zero18
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PostPosted: Thu Mar 12, 2015 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
Oh... well yes... it was a misunderstanding. You're using gattling logic for its weapon change. The Shilka in my mod does something like that, too. I thought you meant MANUALLY toggling between guns and missiles.


(Which of course is easy if you're fine with one of the weapons forcing your unit to remain stationary.)


Players still can switch manually between flak and missiles though and still use gattling logic.

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Mar 12, 2015 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Millennium wrote:
Oh... well yes... it was a misunderstanding. You're using gattling logic for its weapon change. The Shilka in my mod does something like that, too. I thought you meant MANUALLY toggling between guns and missiles.


(Which of course is easy if you're fine with one of the weapons forcing your unit to remain stationary.)


Players still can switch manually between flak and missiles though and still use gattling logic.

So this Tunguska will be the powerful T1 Light Unit?

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Zero18
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PostPosted: Thu Mar 12, 2015 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is a T2 unit, Deathreaperz. Cuz it needs Soviet Radar in order to unlock Tunguska. And yes it is much stronger than Avenger.

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 12, 2015 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

T2 for the basic AA vehicle...

Damn, now that'll be broken. Bah, at least release that Lynx chassis if you intend to not use it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Mar 12, 2015 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
T2 for the basic AA vehicle...

Damn, now that'll be broken


Bulldog I.F.V says hi to you. They can shoot air too, but they aren't that strong and it requires a missile trooper to get in to be able to shoot at air.

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Mar 12, 2015 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Players still can switch manually between flak and missiles though and still use gattling logic.
Intriguing. How is this achieved?

Graion Dilach wrote:
Bah, at least release that Lynx chassis if you intend to not use it.
Seconded.

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interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Thu Mar 12, 2015 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Bulldog I.F.V says hi to you.


Except that if you really intend to be semi-realistic you tweak that thing, because that's a tank. The turret-chassis size ratio of any IFV is much smaller, look at the BMP.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Millennium
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Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Mar 12, 2015 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Millennium wrote:
Oh... well yes... it was a misunderstanding. You're using gattling logic for its weapon change. The Shilka in my mod does something like that, too. I thought you meant MANUALLY toggling between guns and missiles.


(Which of course is easy if you're fine with one of the weapons forcing your unit to remain stationary.)


Players still can switch manually between flak and missiles though and still use gattling logic.


Interesting... I didn't know gattling logic works with DeployFire... then again, I've never tried. If it really does work, that'd be good to know.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Mar 12, 2015 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
No thanks, I prefer new chassis over halftrack chassis.


I don't mean the chassis I mean the propulsion..

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