Life: 500
Speed: 5
Armor: Medium Plating
Firepower: 50 x 2 (Primary) / 30 x 4 (Secondary)
Primary: Flak Shells
Secondary: Plasma-Enhanced Multi-launcher AA Rocket
Cost: 1100
Strong vs: Ground / Anti-air
Weak vs: Heavy Armor
Requirements: Allied War Factory + Allied Radar
Restrictions: United Kingdom
Special: Each attack reduces the reloading time of Archer M.L.R.S's next attack by 25%. Stacks up to 3 times.
Archer M.L.R.S is one of the most versatile mobile unit that excels at anti-air while maintaining average firepower for assaulting on the ground targets. The Archer M.L.R.S carries twin missiles launcher system, each are capable of firing multiple rockets. They also have flak cannons underneath the missile launcher which are capable of firing flak shells that deals damage against armor, specifically well against light armor. During the World War III, these missiles were enhanced with Plasma to deal more damage and provide some boost against armor that are resistant against explosives.
Additional Information
- At Elite Level, Archer M.L.R.S gain Armor, Firepower and RoF Bonus.
- At Elite Level, Archer M.L.R.S now fires 8 burst instead of 4 burst and fires 4 burst of flak shells instead of 2.
- 30% Chance for Survivor to escape at Rookie Level.
- 50% Chance for Survivor to escape at Veteran Level.
- 75% Chance for Survivor to escape at Elite Level.