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Red Alert 3 Editing Tools and Assets list
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Plokite_Wolf
Light Infantry


Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sat Jan 09, 2016 12:30 pm    Post subject:  Red Alert 3 Editing Tools and Assets list Reply with quote  Mark this post and the followings unread

Here is a comprehensive guide for all tools you will need to modify Red Alert 3. The links will change as new files are added and mirrors are uploaded.


4 November 2018 - added Jonwil's files, resolved GameFront/ModDB and CNCNZ.com links

MAP EDITORS

* Red Alert 3 Worldbuilder 2.0
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Requires patch 1.07 or newer.

* Red Alert 3 Mod SDK Worldbuilder
PPM | C&C Labs | GameFront | ModDB
Requires patch 1.12 specifically, but does not require the Mod SDK itself. Modders claim this is a superior version of the Worldbuilder. Can be installed simultaneously with the "smaller" Worldbuilder.

* Bibber's Mod SDK Worldbuilder Expansion
Bibber.eu
Adds missing terrain, cloud and macro textures.


COMPATIBLE FILE EXPLORERS

* FinalBIG 0.4
Wagnerma.de | PPM
BIG/MEG editor by Matthias "Matze" Wagner. Cannot read cdata files. Use in tandem with C&C Asset Extractor (see below).

* OS BIG Editor
PPM
Open-source BIG/MEG editor produced right here on PPM. Compatible even with newer titles by Petroglyph Games.

* XCC Utilities 1.47
XWIS
XCC Mixer, the legendary MIX editor by Olaf van der Spek, is able to open and extract files from BIG files as well, but like FinalBIG, cannot read cdata files. Use in tandem with C&C Asset Extractor (see below).



MOD SDK-S

* Red Alert 3 Mod SDK 3.0
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Official set of tools and some documentation released by EALA. Also comes with plugins for 3D Studio Max 7/8 and 9 (do not bother with any other version of 3DS Max, they will not work, period).

* Mod SDK extras
Jonwil (PPM) and Jonwil (PPM - source)
Extra tools for use with the Mod SDK including tools for APT UI editing, extracting files from a .BIG file and displaying the contents of streams.

* Bibber's Mod SDK Expansion
Bibber.eu


* WrathEd 1.07 Gamma
PPM | Mediafire
The latest "stable" version of the community-made Mod SDK for Kane's Wrath. A powerful tool that lets you dig deep into the game's internal values. Comes with documentation and a sample mod. Also works with Tiberium Wars, Red Alert 3, Uprising and Tiberian Twilight.

More recent version from June 2014 available here on PPM.


BITS OF SOURCE CODE
* Official Uprising XML and Schema files
Jonwil (PPM)
Official XML and XML schema files for RA3 Uprising. Also includes some campaign maps.

* Assorted source code for working with SAGE engine streams and assets
Jonwil (PPM)
Various pieces of code useful to anyone wanting to write tools for working with the SAGE engine streamed files and the assets inside them. Written for C++ Builder and Borland Delphi but good as a reference no matter what you are working in

* EALayer3 decoding code
Jonwil (PPM)
Code that allows you to feed EALayer3 audio data through the decoder inside BinaryAssetBuilder.AudioCompiler.dll from the Mod SDK.


OTHER IMPORTANT TOOLS

* C&C Asset Extractor
Bibber.eu
This tool allows you to extract elements from within cdata streams. Works with Tiberium Wars and beyond.

* EALayer3 Asset Generator
Bibber.eu | PPM
This tool does the opposite - it generates asset files that can be read by the game. For creating mods and scripted music.

* C&C String Editor
Bibber.eu
Edits CSF and STR files.


ASSETS

* Official Allied art source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Units contained: Cryocopter, Javelin Soldier, Riptide ACV.
Buildings contained: Airfield, Boot Camp, Seaport.

* Official Empire art source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Units contained: King Oni, Tsunami Tank, Mecha Tengu.
Buildings contained: Instant Dojo, Mecha Bay, Waveforce Tower.

* Official Soviet art source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Units contained: Hammer Tank, Stingray, Tesla Trooper.
Buildings contained: Battle Lab, Construction Yard, Reactor.

* Official Mammoth Tank art source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
The official art source pack for the Mammoth Tank unit that was shown on 1 April 2009 as an April Fool's joke from EALA (the unit was "announced" to come in a future patch). The art assets are based on the Mumakil from Battle for Middle-Earth II.

Lauren provided a code fix and sound pack as well.

* Official Uprising unit art source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Units contained: Archer Maiden, Steel Ronin, Mortar Cycle.

* Official campaign mission source pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB

* Official UI screens art source pack
PPM | CNCNZ.com | GameFront | ModDB | Mediafire (C&C File Archive): Part 1 | Part 2
Split to two parts to meet Mediafire's quota of 200 MB per file for free users. Do not change the file extensions and place both files in the same directory. Use WinRAR to extract.

* Ingame UI textures pack for RA3/Uprising
Jonwil (PPM)
Contains all the textures used for unit portraits, action buttons and construction buttons for RA3 and Uprising.

* RA3 PathMusic information, tools and notes
Jonwil (PPM)
Contains information, notes and data files related to the PathMusic data in RA3 which may be of use to those who want to try and figure out the formats involved.

* Bibber's 15 slots UI source code
Bibber.eu
Asset necessary to increase the maximum sidebar slot count from 12 to 15 like in Uprising.

* Upheaval mod source code
Bibber.eu | ModDB
Source code of Bibber's mod Red Alert 3: Upheaval, which brings Uprising units to the vanilla game. Credit him if you are to use it.

More info on the mod here.

* Zocom7's Uprising art and source pack
ModDB
Contains 12 units from Uprising and the Shogun Executioner. Credit him if you are to use it.


RELEVANT LINKS

* Zocom7's FAQ for the Mod SDK and Worldbuilder
An important reference guide for all RA3 modders.

* C&C Labs homepage
Home to the C&C Labs team, creators of C&C All Stars, C&C 3: The Forgotten and The Red Alert. Hosts many relevant modding and mapping files, as well as their mods and maps.

* Bibber's website
Home to Bibber's tools for C&C modding.

_________________
Administrator of CNCNZ.com and EVA Database, the C&C Wiki

Last edited by Plokite_Wolf on Sun Nov 04, 2018 10:26 am; edited 13 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 09, 2016 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Topic stickied and some links were updated, since PPM mirrors most of these files.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Jan 09, 2016 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Plokite_Wolf wrote:
BIG/MEG editor by Matthias "Matze" Wagner, former Westwood Pacific / EALA employee.


I don't think Matze was ever employed by Westwood or EA.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Plokite_Wolf
Light Infantry


Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sat Jan 09, 2016 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always had the impression he was, as FinalSun and FinalAlert 2 (up to YR 1.01) were featured on Westwood's website and still stand on their FTP (when it's online) and he always stated legal disclaimers mentioning WW and EA. I wonder how he got the BIG/MEG file structure coding in 2003 if Generals was just out...

Just now noticed I can't find his name in the RA2 credits, removed the misplaced title now.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 10, 2016 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

He sold FinalAlert to Westwood (only FinalAlert, not FinalSun). But yea, I don't think he was ever formally employed by them.

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kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Sun Jan 31, 2016 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any one know how to do the new upgrade in mod ra3

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Plokite_Wolf
Light Infantry


Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Mon Oct 24, 2016 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mirrors from the new GameFront owned by DBolical added for official EALA files.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Feb 13, 2018 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone have a mirror of the latest C&C Asset Extractor?

The site is down, and the other versions I've found don't seem to want to work with RA3.

TIA

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MIdAS - Turning wages into beer since 2002

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Feb 13, 2018 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread


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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Feb 13, 2018 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, thanks.

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MIdAS - Turning wages into beer since 2002

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Guest
Guest




PostPosted: Sun Oct 28, 2018 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cannot extract anything from cdata file, why?

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Plokite_Wolf
Light Infantry


Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sun Nov 04, 2018 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Added Jonwil's files, resolved GameFront/ModDB and CNCNZ.com links.

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Ramius_Typhoon
Civilian


Joined: 16 Nov 2018

PostPosted: Fri Nov 16, 2018 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for keeping these resources alive! I was scared to see only dead links and an empty forum when I arrived there, but I'm glad to see it isn't the case.
I actually arrived on this forum in the specific goal of making a RA3 mod, so I'm really grateful for these links.

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Scar557
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PostPosted: Fri Jan 17, 2020 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Can someone upload the EALayer3 Asset Generator please ... ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 17, 2020 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread


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NoobModder
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PostPosted: Mon Jun 08, 2020 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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