Posted: Fri Jan 29, 2016 10:05 am Post subject:
How to resize SHP and safe arts quality
Subject description: Question from novice
Hi guys,
First of all I want to say Thanks to SHP Builder's developers. It's a real amazing tool!
I'm OpenRA user and I think that Red Alert 1 infantry units too big in compare to vehicles and buildings. I want to reduce their size by SHP Builder, and I faced with the quality problem after resizing SHP moders.
What exactly I did:
1. Opened model in SHP Builder;
2. Opened resizing options (ctrl+r);
3. Set 75% and "Maintain aspect ratio" option;
4. Resize Method is "Blocky.
Please look at attached file to see result. What I did wrong? How to resize units with proper quality?
Open Source SHP Builder 3.38 Beta 19 2016-01-29 01.26.31.png
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jan 29, 2016 10:43 am Post subject:
Depends on what you call proper quality.
If this isn't enough good for you, then you have to export the SHP into a spritesheet with XCC Mixer, resize the result with Photoshop/Gimp using "Closest Pixel or how it's called" method then converting it back to an SHP via using Right-click Copy right click Paste as SHP then specifying the correct frame size/amount in XCC Mixer. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
By the way, the original Red Alert includes infantry at the Tib Dawn scale for it's DOS version, so you should have those in your mixes if you have the original game. They're higher quality than you'll get by downsizing, especially since RA1 infantry already look upscaled instead of re-rendered. You would still need to resize any extra infantry ORA added though, like this zombie guy. QUICK_EDIT
The smallest size is a pixel. You can't split a pixel in half.
It's normal that you lose detail in such a small size. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Yeah... resizing is lossy business with pixels and since 256 colored, it is harder while higher color can be more flexible it creates antialiasing and tons of other problems.
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