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It's me again, with yet another bug ^_^
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thehx
Vehicle Drone


Joined: 24 Feb 2016

PostPosted: Fri Dec 22, 2017 1:17 pm    Post subject:  It's me again, with yet another bug ^_^
Subject description: Tunnel Train-ing Co-Op, started with AIs
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Just look at this, I doubt free maphack was intended Wink

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 22, 2017 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

seems the AI took randomly one of the special colors that should be exclusive for Rampastring's use only.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Dec 22, 2017 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not random, but a MPMaps.ini coding mistake.

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thehx
Vehicle Drone


Joined: 24 Feb 2016

PostPosted: Fri Dec 22, 2017 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also, in the same game I noticed GDI's MCV icon being identical to soviet one. I've been playing as Soviet, captured AI's base and was surprised to find (as I first thought) an Allied MCV among build options, but when I ordered it, a GDI mcv came out instead... then I noticed the tooltip.

I guess this is not fixable, as I remember reporting something like that like year ago ~ but just in case I'm mistaken here, I speak of it again.

God, AIs are totally fun at open coop maps. Would love to have all game settings unlocked for that.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 23, 2017 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately there's nothing I can do about the MCV issue; it's indeed an engine limitation.

Most game options are intentionally locked for Co-Op maps to keep them challenging, but you can of course still team up against a number of AI players on one of the default maps.

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