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- New Sound effects ranging from things such as explosions to building deploy/select sounds.
Many new detailed & designed maps that will include mod additions such as new types of tiberium tree's & such, lending new strategies & gameplay.
New models, ranging from Voxels to buildings, the mod will include many new units, buildings, infantry etc, & amany replacements to give a whole new feel & era to the game.
A new, in depth storyline that is proven by the many additions to the game. (including new units/buildings/indigenous tiberium lifeforms)
The possibility of a new single player campaign, complete with missions that follow the storyline of the mod. Possible that i will make campaigns for both Nod, GDI & even Mutants if possible.
The mod will implement two totally new teams; The Forgotten & CABAL, the game will aim for new gameplay & stategy, yet at the same time balance & eye candy.
Totally new superweapons , new superweapons which lend more of a treat than the original superweapons.
Due to civilians researching for themselves & their own safety, capturing certain civilian buildings may be of definite benefit to you, including new technologies or abilities. (although a common idea, it truly does make gameplay alot more fun).
New 'theme' based maps which lend a whole new realm of multiplayer fun
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New animations & edits of original TS included items will introduce more variety & fun to the game.
Atleast 2 new tiberium types are planned, which will be available in then ew maps (& in normal maps where aboreus was placed there may be new tiberium), including grey & burgandy type tiberiums, along with their own new sprouting tree/bush/fona.
New soundtrack music, either different westwood songs/edited westwood songs, or even my own custom/granted songs for use which will lend more enjoyability to the music in tiberian sun.
& whatever else i think of...
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Please tell me what you think of my idea's...
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