Posted: Fri Sep 01, 2023 6:21 pm Post subject:
logic if "pip=full" (Help!)
Subject description: please tell me if it is possible to implement
Good afternoon, in short:
I'm looking for a way to implement the logic:
"filling pip" -> cleaning pip + warhead
for example: the unit collected the maximum of tiberium -> used superweapons, but cleared its pip storage).
Are there any ways to implement this? QUICK_EDIT
Thanks for the answer, but
I meant that need to check the pip is maximum (ammunition, tiberium, passengers, something else) and, if the check was successful (pip is full filled) => release the warhead and clear pip (set value to 0). QUICK_EDIT
You can make a unit/building fire a weapon when it has the maximum amount of ammunition.
All other types of pips dont have any such a logic attached to them. _________________ Last edited by Mig Eater on Sun Sep 03, 2023 7:25 pm; edited 1 time in total QUICK_EDIT
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