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Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units sometimes to try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.
Balance
Duck is no longer the equal-slowest raider.
Bulkhead is more sturdy and can safely shoot at Stinger.
Crab and Bulkhead can deploy mid-air.
Kodachi is killed in one fewer shots by Dagger.
Disco Rave Party has all its bearings replaced.
Features
Fixes
Balance
Duck is no longer the equal-slowest raider.
- Speed 90 -> 93 elmo/s (no longer matches Bandit)
- Missile range 235 -> 232 (matches Bandit)
- Missile turn rate increased by 16%, so it reliably hits Dart.
Bulkhead is more sturdy and can safely shoot at Stinger.
- Stays deployed while mid-air
- Range 600 -> 640
- Sight range 660 -> 700
Crab and Bulkhead can deploy mid-air.
Kodachi is killed in one fewer shots by Dagger.
- Health 680 -> 660
Disco Rave Party has all its bearings replaced.
- Base turn rate increased by 25%
- Maximum fire rate increased by 6.7%
- Spin-up rate increased by 18%
- Increased minimum turn rate by 25%
- Can turn without spinning down so far, as a result of the above.
Features
- Added new Likho model (thanks brunocb).
- Added optional radar color in LOS and fog stripes under Settings/Interface/Map/Radar Color.
- Added animation-stun to most striders. They no longer return to a neutral stance while stunned.
- Guarding units can now be automatically set to a lower selection rank under Settings/Interface/Selection/Filtering (thanks, Amnykon).
- Improved overdrive payback tooltip.
- Added metal shared, energy excesses, and energy shared graphs.
- Mods can now include their own modoptions files.
- Reordering factory queues no longer forgets Alt-insert.
- Cloaked units no longer try to shoot at unseen mexes.
- Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks, Shaman)
Fixes
- Fixed rally points of factories with structures right in front of them.
- Fixed overlob prevention vs. jumpjets.
- Fixed a shadow bug caused by UI scaling.
- Slowed Detriment can no longer be stolen by transports.
- Fixed defense range circles for ballistic projectiles (thanks, Helwor).
- Fixed Djinn deployment when told to stop while stopping.
- Fixed being able to click twice to start a skirmish game.
- Fixed reverse-built nanoframes sometimes sliding off the map (thanks, marcushutchings).
- Fixed queuing dense line moves (recent engine bug, thanks, marcushutchings).
- Fixed structure ground decals persisting after death (recent engine bug, thanks, marcushutchings).
- Fixed an issue with action registering (thanks Helwor).
- Made UnitLeftRadar more consistent (thanks Helwor).
- Terraform construction can no longer catch fire.
- East-facing morphs no longer result in West-facing units.
- Fixed lingering noammo icon on wreck tooltips.
For further information about Zero-K, visit the Official Website, and Forums. Download Zero-K v1.12.6.0 Here. And that's all for now! Have fun and enjoy Zero-K!