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fake unit production (question)
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Pelloffi
Vehicle Driver


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Mon Jan 27, 2025 8:25 am    Post subject:  fake unit production (question)
Subject description: How to produce a unit at the factory without an order
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Good day, there is a need for the 'emulation' of unit production (i.e., we need to reproduce the animation of a building producing a unit, so that the unit appears in the building and exits from it, WITHOUT ordering this unit).
For example, through the chain 'super weapon' -> 'animation at the factory' -> 'exit unit from the factory'.
Maybe there are at least some ideas (besides creating a unit next to the building)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jan 27, 2025 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use UnitDelivery to make a SW spawn units at a specific building.

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Pelloffi
Vehicle Driver


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Tue Jan 28, 2025 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to make a building play a certain animation?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jan 29, 2025 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use a normal building anim that loops or a special anim that activates when you use the SW. Look at how building anims are used in the vanilla game for examples.

You could also make the SW play an animation on the location that its triggered.

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Pelloffi
Vehicle Driver


Also Known As: Belotur
Joined: 13 May 2023

PostPosted: Wed Jan 29, 2025 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, then I'll try this method.
Thanks for the answers, Mig Eater

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