Posted: Mon Feb 10, 2025 8:31 am Post subject:
About "Versus.SomeArmor.ForceFire=yes
Subject description: Does it works only on New Custom Armors"?
I have a unit that with the help of Phobos "ConvertWH" which makes them(enemy ground vehicles only) shrunk (shrink beam of RA3's Cryocopters,I used small voxel of 4TNK for them,anyway)
Since it is OP,I gave Primary ammo=1 ,NoAmmo for scondary e.t.c....
When I put %0 Primary's WH againts "light,medium and heavy, it doesn't fire at the enemy even I hold down my CTRL button.It uses only secondary against them....
When I put %1 Primary's WH againts "light,medium and heavy,it fires at them when needed ammo full,but the problem is,CTRL button (for force fire) not necessary anymore...
I just wanted to use my shrink beam "when ammo full,and when I push CTRL force fire when needed...Ares doc. says even with %0, force firing still works.(For certain effect,I even put Phobos' ExtraWHs here..)But I think a kind of secondary goes forward and breaks it,I think ...
One more thing... Phobos' SW Convertions work like monster...but "Kratos" breaks normal WH convertions!!! So deploy weapon conversations won't solve it.Also as Ares Doc. mentioned DeployWeapons don't work with Ammo or NoAmmo Logic...
(direct deploy convertion is OK,but I need some kind of Delay to make it balanced...Otherwise, it will be always available...Shrinking enemies is very OP, but enjoyable..)
(I had to use Kratos just for temporal Transform of enemies here,also since WH Convertions of Phobos are broken,for now,Kratos AE Transform for TEMPORAL...)
Ammo.DeployUnlockMinimumAmount= and Ammo.DeployUnlockMaximumAmount= have come to reinforce me and saved the day...
Feedback weapons AE and even AE's Expire Weapons can make thinks easier without Kratos...But now the problem is,how to return enemies after AE expires from them to turn original ?
(Kratos' Transform.Type works here....)
SREF and APOC are different...I can turn both of them into 4TNK (Tib Sun Mammoth,it is there,hidden in the game files)
If I can solve units transformation to original form after a delay, I will erase Kratos...
Any suggestions ? QUICK_EDIT
With Kratos, I already use feedback AE to return myself immediately, no problem.I am just fed up with those conflicts in between those 2 ( Ares is OK, but Phobos and Kratos can no longer be close friends.)
With the help of "Ammo.DeployUnlockMinimumAmount=" tag, I can convert deploy to Shrinker beam mode, with the FeedbackAE of Kratos, I return normal combat mode again.
The problem is, Phobos' Convert WHs are gone, Covert SWs are immediate global...I work with these 2 until something else collide and break each other completely...
Thanks as always Kenosis !
[LSTNK]
Ammo=2 at least
InitialAmmo=-2 ;for begin with zero
ConvertDeploy=(with IsSimpleDeployer,of course) SHRINKER
Ammo.DeployUnlockMinimumAmount=2 ; at least ; I comletely forgot about this before I write first...Sorry..
Reload=Large as I wish to make balance....
Primary=LaserUsesAmmo (Ammo in weapon=1)
Secondary=LaserUsesNoAmmo (Ammo in weapon=0)
[ShrinkbeamWH]'s AE ]
Duration=1000 or 1500 enough
Transform.Type=4TNK ;Since I want it to be temporal like RA3 with a duration...
Like I said, "Ammo.DeployUnlockMinimumAmount=" of Phobos saved the day,otherwise,Shrinkbeam would be available anytime LSTNK convert deploys and this would break the balance....Now everything is a bit more balanced.. QUICK_EDIT
[quote=kenosis]First, forget about "conversion warhead', most 'xx warhead' feature can be achieved with kratos ae[/quote]
Yes, I know.But ConvertWHs of Phobos are most easier and practical...That's why I prefer to choose. But Kratos works as intended instead. If "Stack triggering moment" makes a bit less lag !
Anyway,everything is great for now.There are a few, but the most difficult thing for me to gain... Perfect FoW for example...It has lots of bugs still.
But I believe it will come and work like monster as intended,I hope .. QUICK_EDIT
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