oh yeah i didn't feel like explaining ALL things so i propse you do this tutorial once you know how weapons and animations work
[FireballLauncher]
Damage=10
ROF=80
Burst=4
Range=5.5
Projectile=Fireball
Speed=40
Warhead=FireBurst
Report=FLAMTNK1
Bright=yes ; what can i say it's a tag that an be applied in many cases
[Fireball]
Image=FIREBALL
Arcing=true
Inaccurate=yes ; to produce a spreading effect for the flames
Bouncy=yes; so it doesn't always end up exactly on-target
Elasticity=0.0 ; you can of course set this to 0.3 for the flames moving on
; flamethrower WH
[FireBurst]
Spread=64
Wood=yes
Tiberium=yes
Verses=600%,148%,80%,40%,20%
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=100%
25=FireBurst
well that's the end of Rules.ini editing
up to art.ini
the entry for the projectile Image :
[FIREBALL]; it's a non-existing shp making the projectile insibile
Trailer=FLAMETRAILER ; the flames themselves....W00T
add this somewhere between the animations :
[FLAMETRAILER]
Damage=2
Warhead=FireBurst
Normalized=yes
Translucent=yes
add the flame image to the desired ecache mix
i provided the one i used for convenience
