Should i add more new units for GDI? if so, give examples.
Yes - New stuff is always fun
66%
[ 12 ]
No - There are enough units allready
33%
[ 6 ]
Total Votes : 18
Author
Message
Denmon
General
Joined: 12 Jun 2004 Location: /S/weden
Posted: Thu Dec 15, 2005 4:59 pm Post subject:
Unit list
Subject description: UPDATED!!!!
All units with a star infront of them are new. ex, *w00t tank
GDI Units
Hover MLRS
An Multi Launch Rocket System that hovers, making it fast and also giving it the ability to travel over water.
Mobile emp
Just what the name says. A mobile emp tank.
*Mammoth tank
The heaviest GDI tank that carries two 120mm cannons and an AASRS 8 for fighting aircrafts.
Disruptor
A medium tank using sonic waves todestroy all that comes in its way. Watch out for friendly fire though, as i said, it will destroy all in its way
Amphibious APC
An armored personel carrier that can travel over water. It has room for ten infantry.
Wolverine
A light anti infantry mech with two chainguns.
Titan
A medium mech carrying a 120mm cannon that can shoot up most vehicles.
*Genesis
A heavy, two legged mech with a coaxial 7.62mm belt feed gun and a 150mm cannon. Very good vs both infantry's and tanks.
Juggernaut
An artilery mech that deploys to use its three 155mm long range cannons.
*Set
A mobile 122mm artilery that is like the titan but its lighter and it can't fire at units that are too close. It's not very accurate either so there useless alone but good in a pack.
*Hades
Even though "Pyro weaponry" was forbidden by GDI beacuse it caused unnecessary suffering, GDI has gave this mech Napalm ammunition. Cyborgs wont feel the pain anyway they say.
*Exodus
More info arriving soon
Mammoth mkII
The heaviest mech in the game. Four legs, a railgun and an MLRS to fight off aircraft. beacuse of its size and armement, this mech has a build limit of two.
NOD
Comming soon.
Cabal
Comming soon. _________________ Please, read the signature rules of the forum. Last edited by Denmon on Fri Mar 10, 2006 8:48 pm; edited 4 times in total QUICK_EDIT
I vote for neither. I would like you to replace some of the more generic units, though their functions will remain the same. A hovering HUMVEE? With the technological advancements, I think thats logical.
Too bad this mod is for TS, because if it were to be on YR+RP, you could do Generals style with different generals specialising in different units, that way the unit list won't seem too long.
2 HUMVEES? I don't know it thats necessary, and again if it were in YR you could do the IFV thing.
Genesis sounds promising. Don't disappoint me _________________ If the world didn't suck, we'd all fall into space... QUICK_EDIT
To anwser all your questions
1. The Humvee will be more futuristic
2. There will be two new GDI infantry. The droppod troopers
3. The genesis mech havent been started yet. Do not fear though! it will be done! _________________ Please, read the signature rules of the forum. QUICK_EDIT
sigh... beacuse it is a futuristic humvee! like humvee 3.0 or humvee mk2! get my point _________________ Please, read the signature rules of the forum. QUICK_EDIT
I still dont like the idear of having a humvee for GDI. It just doesent fit in: All GDI Units are mechs or very big units (APC, disruptor).
A small Humvee MK2 or whatever would not fit in :/
I would prefer to arm the APC with a weapon or improving the wolverine as an anti infantry weapon (so they would be more useful to defend a group of APCs...)
You should also make the Humvee protector more diffirent. Having 2 units witch are nearly exactly the same (exept weapon) dont seem to be a good idear. :/ _________________ QUICK_EDIT
ive removed them as people found them as bad ideas. But i will think a bit on this thing bout the armed apc. the problem with that though, is that it wont be able to have a turret if we want to keep it amphibious. _________________ Please, read the signature rules of the forum. QUICK_EDIT
@ Vincent93: I didn't mean the HUMVEE would be an IFV. That is not what I was trying to say.
And the futuristic HUMVEE need not be called a HUMVEE too. You can state that its evolved from the HUMVEE, but you should probablye change the name. _________________ If the world didn't suck, we'd all fall into space... QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sun Feb 26, 2006 3:13 pm Post subject:
New infantry:
MARINES marines kick ass with a powerful anti infantry rifle and C4 but do not cost as much as Ghost Stalker
New Unit
Mobile Anti-Aircraft Battery when undeployed its armed with a light MG but when deployed Has a sam Launcher that dose a burst of 4 misiles _________________ QUICK_EDIT
a mobile "artillery" is a sad choice ...especially for gdi
even the jugger came and bring u7nbalance in the game, since firestorm nod has become a bunch of gdi power with the reaper and gdi has become nod power with the jugger
it were better when you find a way to reactivate the balance of the normal TS again... _________________ Hydraw Art on Facebook QUICK_EDIT
If you want the HUMVEE to be more futuristic and have a different name called it the FATVEE - Future All Terrain Vehicle _________________ Organised Rules.ini by Judeau QUICK_EDIT
no i mean the balance of the faction gameplay and the balance of the faction specifics, with a mobile arty or a jugger gdi is nearly SAFE against any nod stealth or hide & seek tactics from theyr weak units.
on the other side the reaper has gdi offensive power that means nod has the power of strenghen offensive rush attacks, that destroys the sense of both faction specifics completely. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Mon Feb 27, 2006 7:37 pm Post subject:
the reaper sucks..
it is easily countered and is very inacurate and it gives instant promotions to anything Disrupter and below even after it dies _________________ QUICK_EDIT
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