Posted: Tue Mar 27, 2007 2:30 pm Post subject:
Fallout Floater WIP
hi folks, I've begun to work on learning and improving 3d stuff again.... It has to happen sometime, and I just want to learn how to make creatures now to practice and prepare for a harder task.... making 3d human beings.
I believe that Fallout fans will recognize this right away
so here's my very first 'organic' model the Fallout™ Floater. This creature is the hardest to kill in Fallout 2. This is brought about by its high damage resistance to basically everything (laser, plasma, pulse, conventional ammo, railshot). The best weapons to use against it are shotguns and sniper rifles... and even then, those weapons still deal small damage. while the Floater cannot harm Power Armored soldiers (and travelers) with its bite, the Floater is feared for its poison. A Floater bite can introduce a potent poison into the Power Armor vital signs monitoring system and thus infect the wearer... Floater Poison (in large concentrations) can kill an adult human in less than 5 minutes.
anyway, enough chit chat (as Butch in The Hub says: "Time is money, chit-chat is NOT money" )... here's the model and the original Fallout pics... tell me what you think!
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_________________ "War.... war never changes....." QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Tue Mar 27, 2007 8:15 pm Post subject:
Nope... it's cool... but how you're goig to make centaures? You may hovewhere try to ask Fallout community's to achieve easy animation for creatures... _________________ DUNK! QUICK_EDIT
Nope... it's cool... but how you're goig to make centaures? You may hovewhere try to ask Fallout community's to achieve easy animation for creatures...
yeah, I'm still thinking how I'll do it.. I just followed IcySon55 and Arikado'
s tips.... make the model from 1 or 2 primitives and just use the extrude option. I guess I can animate it by boning it. and it's 3dcanvas... _________________ "War.... war never changes....." QUICK_EDIT
like I said, I'm still a noob at 3d modelling . it says in 3dcanvas website that I should make a model first... then bone it. I still have to learn that, im just following tuts there _________________ "War.... war never changes....." QUICK_EDIT
and I know what you mean. I'm puzzled at what creature the 'Floater' possibly came from. I think I read somewhere in the fallout bible or in fallout that these things were mutated venus flytraps???? but nah, that's too farfetched. maybe it came from lamprey or vampire fishes
I know for sure that the 'centaur' is an aggregate of brahmin, dogs, and cats... thrown into the FEV vats just to see what would come out.... and centaurs are the answer .
I think deathclaws came from chameleons or iguanas... i don't know which for sure. _________________ "War.... war never changes....." QUICK_EDIT
folks, I've learned to bone... and I've successfully boned and animated TEH PHLOATURR!1 .
and I've learned a valuable lesson as I was learning.
1.) texture the model first before boning
2.) every model must be posed in a neutral pose (thank you Euphoria). I learned the reason why the models in half-life, counterstrike and all other 3d games are posed idiotically like a clotheshanger .
here's the floater in shp builder, 50% finished, I'm doing the attack animations atm.
it's zoomed 2x so the quality's dminished. but don't worry, It'll look better when I'm done with it
P.S. The 'Floater' character I'm modelling is originally made for Fallout and Fallout2 by the RPG making geniuses at the former Black Isle Studios (RIP). I want to credit them for the original idea, image, concept etc. I'm just modelling after their concept
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_________________ "War.... war never changes....." QUICK_EDIT
Posted: Sun Apr 01, 2007 3:26 pm Post subject:
finished! ready for coding
i was so excited to see how it'll look ingame that I worked all noon and night to finish it . damn my fingers are numb but I liked how it turned out so far, just have to code it in art.ini and rules.ini and we'll see
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_________________ "War.... war never changes....." QUICK_EDIT
I encountered a serious trouble... the texture on the floater is EXACTLY the same as the the soil. when I first coded it in, I could hardly see it .
so I spent the whole morning (and noon) working on it in photoshop FRAME by FRAME, just trying to give it a better outline and color.
so please, I do hope it'll look ok to you guys.... I don't feel like doing the damn thing over again TT. in fact, I'm so drained I didn't feel like doing the shadows today... so it looks out of place...
well, I'm satisfied with it, and I hope you'll find it ok as well
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we're getting pwnd sir!
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sh!t, the whole damned city's filled with these things!
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Wow. I love the animation, nice and fluid. especially the attack anims.
couldn't of you edited the texture and rendered it again instead frame by frame? and not sure if anim8tor has a lighting so you can add shadows quick and easy. just rendering it again. though.
well its pretty good. I am sure once you add that shadow it should stand out a bit more. and the blood needs variation of values but only minor things all in all its
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