Posted: Fri May 25, 2007 1:00 pm Post subject:
Open Tiberian Sun
I am in need of your thoughts on the subject of Tiberian Sun in 3D.
The goal of this project would be recreating tiberian sun in a 3d engine.
Voxel formats would no longer be supported, the same with shps.
Modding inis would still be available, and you could easily add new units/buildings, if you learned basic 3d.
The advtanges of this would be : full 3d perspective, first person controlling of vehicles, far reaching modding support, improved graphics
disadvantages : a new base set of graphics would have to be made _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
i would only be interested though if the engine was equal or better than Unreal Engine 3. and it would be nice if you make it so that almost every unit can be controlled by one player from first person view. QUICK_EDIT
So maybe have a commander campaign and a soldier campaign or mini games...nice. The thing is that Python usually is better for 3D games when you know how to use it. Python usually never uses equal signs but "-" and "()". The AI can usually be coded better. Since with 3D engines there are almost never 90 degree wall and python has line like "AIAnglePass(40)" preventing AI from climing steep hills. QUICK_EDIT
So maybe have a commander campaign and a soldier campaign or mini games...nice. The thing is that Python usually is better for 3D games when you know how to use it. Python usually never uses equal signs but "-" and "()". The AI can usually be coded better. Since with 3D engines there are almost never 90 degree wall and python has line like "AIAnglePass(40)" preventing AI from climing steep hills.
I'll try not to be too offensive, but inanity of your statement is rather ...infuriating.
execute this :
Printf( "I will not insult coders again" );
for( i = 0 ; i >= 0 ; i++ )
Printf( "I will not talk about things I know close to nothing about\n" );
now, make an actual game from scratch in C, and make one from scratch in python, then make sure they do exactly the same in their code.
then, tell me which goes at 1 FPS _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
So maybe have a commander campaign and a soldier campaign or mini games...nice. The thing is that Python usually is better for 3D games when you know how to use it. Python usually never uses equal signs but "-" and "()". The AI can usually be coded better. Since with 3D engines there are almost never 90 degree wall and python has line like "AIAnglePass(40)" preventing AI from climing steep hills.
Hello kids. Today's lesson is "How to sound intelligent while having absolutely no clues about the subject at hand". And you've just witnessed the perfect example, The Colonel's awesomely insightful post about Python, 3D and parentheses. Did you manage to make any sense of it? That's all right, he didn't either. See, that's the beauty of this skill - as long as nobody tries to actually think about your comments, you actually appear intelligent.
And thanks to the equal rights movements, idiots like that will never be disposed of. For shame, really. QUICK_EDIT
So maybe have a commander campaign and a soldier campaign or mini games...nice. The thing is that Python usually is better for 3D games when you know how to use it. Python usually never uses equal signs but "-" and "()". The AI can usually be coded better. Since with 3D engines there are almost never 90 degree wall and python has line like "AIAnglePass(40)" preventing AI from climing steep hills.
Hello kids. Today's lesson is "How to sound intelligent while having absolutely no clues about the subject at hand". And you've just witnessed the perfect example, The Colonel's awesomely insightful post about Python, 3D and parentheses. Did you manage to make any sense of it? That's all right, he didn't either. See, that's the beauty of this skill - as long as nobody tries to actually think about your comments, you actually appear intelligent.
And thanks to the equal rights movements, idiots like that will never be disposed of. For shame, really.
This post is made of epic win and good.
Anyway, good luck on it Judeau. _________________ ... QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sat May 26, 2007 10:37 am Post subject:
Von Kriplespac wrote:
DCoder wrote:
Quote:
So maybe have a commander campaign and a soldier campaign or mini games...nice. The thing is that Python usually is better for 3D games when you know how to use it. Python usually never uses equal signs but "-" and "()". The AI can usually be coded better. Since with 3D engines there are almost never 90 degree wall and python has line like "AIAnglePass(40)" preventing AI from climing steep hills.
Hello kids. Today's lesson is "How to sound intelligent while having absolutely no clues about the subject at hand". And you've just witnessed the perfect example, The Colonel's awesomely insightful post about Python, 3D and parentheses. Did you manage to make any sense of it? That's all right, he didn't either. See, that's the beauty of this skill - as long as nobody tries to actually think about your comments, you actually appear intelligent.
And thanks to the equal rights movements, idiots like that will never be disposed of. For shame, really.
This post is made of epic win and good.
Anyway, good luck on it Judeau.
seconded _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well, let's say Tiberian Sun has enough 3D graphics out there, which can be used. And people can donate the rest.
What I'm concerned - who will make the coding part? That will be a hell of a lot work for a single man and I have no idea how a team can be assembled. QUICK_EDIT
So are you going totally from scratch? Not even your own voxel format?I think they could still be pretty good altough zooming/filtering would be a pain in the ass. Anyway, it's way simpler/faster to go with just triangle meshes and the resulting engine would be probably better.
Awaiting new source release... I won't code C but I can give tips/test.
And people,please: Don't talk about advanced features while there's not even... nothing (remember OpenSun?).
I'd like if this engine had a map format, static and possibly animated mesh rendering, etc...
Don't expect Unreal Engine 3. You'd need a genius and an army of coders to do that.
Also, stuff like combining FPS/RTS view/logic is extremely hard to code, it will be used in 2 mods and none of them will actually use it right to improve gameplay. When it's going to be OS, code it yourself if you want it.
I'd say first build TS-equivalent today-looking engine. Then add more logic. _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
Joined: 01 Mar 2007 Location: Dead and back Commander...Dead and back
Posted: Sat May 26, 2007 2:43 pm Post subject:
IDEA:: I'm sure you've seen the user interface WW designed for Tiberian Twilight? well I'd use that interface in your game.
this sounds awesome, good luck. _________________ Join My forum (please??)
I ll be glad to work on exact TS copy.. but improvements\changes\revisions is not for me. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 01 Mar 2007 Location: Dead and back Commander...Dead and back
Posted: Sun May 27, 2007 4:31 pm Post subject:
Update: this is the sidebar i think should be used, ignore the hideous looking defenisve platform and happy looking terrain, the only thing that should be used is the sidebar
Update: this is the sidebar i think should be used, ignore the hideous looking defenisve platform and happy looking terrain, the only thing that should be used is the sidebar
with this , you mean a TS style sidebar _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
a quick test with a 512x512 heightmap and colormap, so there are 260 000 polygons in that, with no texturing, it looks shit at a very close distance, but, as you can see, when zoomed out it shows it can do some nice stuff _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Joined: 01 Mar 2007 Location: Dead and back Commander...Dead and back
Posted: Mon May 28, 2007 12:46 am Post subject:
Judeau wrote:
Lightstorm wrote:
Update: this is the sidebar i think should be used, ignore the hideous looking defenisve platform and happy looking terrain, the only thing that should be used is the sidebar
with this , you mean a TS style sidebar
what do you mean? its a sidebar isn't it? _________________ Join My forum (please??)
Update: this is the sidebar i think should be used, ignore the hideous looking defenisve platform and happy looking terrain, the only thing that should be used is the sidebar
with this , you mean a TS style sidebar
what do you mean? its a sidebar isn't it?
He means sidebar, not like the gey bottom bar, like in Genz. _________________
how do the frame rates compare when doing it that way and doing it by using virtual displacement mapping?
a lot of computers don't support that _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
How are you creating the heightmap? Is it generated or did you just make it in an image program?
just a nice little texture, don't worry though, i'll make some algorithms for terrain generation once i actually start on a map editor _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Well if you're generating the heightmap you'll have to be very careful that it will always provide adequate flat space for the players to build on, but still look reasonably natural.
Also, I really hope you succeed better than OpenSun did. _________________
how do the frame rates compare when doing it that way and doing it by using virtual displacement mapping?
a lot of computers don't support that
does this mean you are not planning on making your engine better than the C&C3 engine? because if that is the case why would anyone make TS in your engine rather than just make it a mod for C&C3? QUICK_EDIT
how do the frame rates compare when doing it that way and doing it by using virtual displacement mapping?
a lot of computers don't support that
does this mean you are not planning on making your engine better than the C&C3 engine? because if that is the case why would anyone make TS in your engine rather than just make it a mod for C&C3?
because our dear CnC3 engine is perhaps.........incapable of many things ? _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
how do the frame rates compare when doing it that way and doing it by using virtual displacement mapping?
a lot of computers don't support that
does this mean you are not planning on making your engine better than the C&C3 engine? because if that is the case why would anyone make TS in your engine rather than just make it a mod for C&C3?
because the mod is for ts,he doesnt want to mod it for cnc3 and it wont be better cause the game isnt better....derrrr _________________
ViPr wrote:
Judeau wrote:
ViPr wrote:
how do the frame rates compare when doing it that way and doing it by using virtual displacement mapping?
a lot of computers don't support that
does this mean you are not planning on making your engine better than the C&C3 engine? because if that is the case why would anyone make TS in your engine rather than just make it a mod for C&C3?
because our dear CnC3 engine is perhaps.........incapable of many things ?
I agree. People tend to underestimate the potential of a new 3D engine in favor of C&C3. QUICK_EDIT
Well, if Judeau allows that (I certainly hope so), the engine could be supplied with the mod-> e.g. a stand-alone FREE game (Exodus-size TC-s could use this). That's WAY better than a C&C3 mod.
BTW, Judeau, looks like your idea was totally different from my idea from start .
Are you planning on just one big texture for whole thing? I think you could use a file section holding index to material(for deformations,decals) for every point and so per-tile texture, just having one/few huge ones in RAM is pretty bad. Also, what framerate do you get with so many polys from that height? _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
Well, if Judeau allows that (I certainly hope so), the engine could be supplied with the mod-> e.g. a stand-alone FREE game (Exodus-size TC-s could use this). That's WAY better than a C&C3 mod.
BTW, Judeau, looks like your idea was totally different from my idea from start .
Are you planning on just one big texture for whole thing? I think you could use a file section holding index to material(for deformations,decals) for every point and so per-tile texture, just having one/few huge ones in RAM is pretty bad. Also, what framerate do you get with so many polys from that height?
oh this really was just a test of terrain generation according to heightmaps
finished TSO will use actual maps with LOD grids etc , those will be generated by the map editor once it is made
the framerate on this monster of a model is slow on my computer, 1.2 FPS( onboard 3d card, don't laugh ), because the thing is rendering more than a quarter million quads
in the end i intend to use geo mipmapping and various culling manners to properly render terrain, but for now, tests are needed, until i've worked out various ways , and then, finally, i can work on making the actual terrain engine _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Quads? Not triangles?
Is there any difference in speed?
Is the whole thing just one big vertex array?
Actually, I'd expect it to run even slower, 1.2 FPS is pretty good for this imo.
Are you sure about geo mipmapping? It's pretty hard to get right, and I don't think even SAGE/SC/CoH/most of other RTS's use it, altough I don't have any of these games to be totally positive. _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
Quads? Not triangles?
Is there any difference in speed?
Is the whole thing just one big vertex array?
Actually, I'd expect it to run even slower, 1.2 FPS is pretty good for this imo.
Are you sure about geo mipmapping? It's pretty hard to get right, and I don't think even SAGE/SC/CoH/most of other RTS's use it, although I don't have any of these games to be totally positive.
Well, they don't have fully customizable viewpoints either, so they don't need it, I'd like it if TSO was capable of this, which would also allow future support for the vehicle controlling.
also, currently using TRIANGLE_STRIP arrays, FPS rate bumped up to 1.5 FPS
Though, I am not to sure about having deformable terrain AND different viewpoints, for every weapon hit all different LOD's would have to be adjusted _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
how on earth have you gone from 1.5 fps to over 200 fps and this is on my really old graphic card that plays modern games awfully.
2 words
frustum culling _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
i think you mean to use this exact sidebar, instead of trying to say "use a sidebar, and not a bottom-bar". amiright? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Judeau, there is a glitch though. some things behind are appearing in front or something. and i don't think frustum culling helps the speed that much. i think it's probably because your computer doesn't have any graphic card. QUICK_EDIT
Judeau, there is a glitch though. some things behind are appearing in front or something. and i don't think frustum culling helps the speed that much. i think it's probably because your computer doesn't have any graphic card.
ah, i thought it was in comparison to your OWN previous attempt, if any such existed
though, frustum culling has gotten me a 350% speed boost
and yes, as i said, "it has one minor problem" _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
no i didn't try your terrain program previously. btw i was using a geforce 6800. i'm wondering what FPS the people with geforce 8800 are getting. anyone? QUICK_EDIT
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