TS/YR. But, speaking frankly, all the stuff I did there cannot be named a mod
TD/RA1 have much limits, Generals/Renegade/TW are too difficult to mod for me. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Wed Aug 29, 2007 3:55 pm Post subject:
Von Kriplespac wrote:
In terms of times it took before I got bored of Tiberian Sun, three days.
C&C3? Still playing it almost daily.
Strange, for me it was exactly the other way round
I voted TS. Keeping track of what you did is much easier than with YR (much bigger ini files, more things to consider) and C&C3 (many more files, far less descriptive tags), and it gives you enough possibilities and freedom to make excellent mods (imo, at least). No doubt YR and C&C3 let you do many more things not possible in TS, but that also makes things more complicated in some cases, and that makes it somehow less fun to me.
There's just no other game I know of that allows you to make a real fun mod with new units, new weapons and whatnot in such a short amount of time. QUICK_EDIT
YR! Though string files annoy. TS feels very constrained to mod for me and C&C3 I haven't really tried modding properly yet, but all the different files really pisses me off. QUICK_EDIT
YR FTW! YR has the most possibilities so far, and is very easy to make stuff for, seeing as they aren't the best graphics.
TS is ok, but there's alot of options that are better in YR, [rambling]including the Sidebar, which I like much better in YR because I can scroll faster.[rambling] _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 30 Jun 2006 Location: Oz, but near Melbourne, so its ok
Posted: Wed Aug 29, 2007 11:09 pm Post subject:
YR because its like chess. Inherantly easy, but the limitations just mean you have to think harder. I love it when I come up with a new idea that can be done, dispite the fact theres no DoThis=true tag...
But then, never modded anything else as I suck at 3D and have a really low-end machine
And using NP, opens a lot of fun possibilities. _________________
TS or ZH. TS I like because its very easy to mod and get good results. ZH was interesting, it took me a bit to examen the code but I eventually figured it all out. _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
[img]http://ppmsite.com/forum/viewtopic.php?t=16541[/img] QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Aug 30, 2007 5:34 pm Post subject:
Sorry, I had to edit your post and if you insist on insulting him, I'll have to take harsher attitudes against you. Keep the discussion peaceful. QUICK_EDIT
Sorry, I had to edit your post and if you insist on insulting him, I'll have to take harsher attitudes against you. Keep the discussion peaceful.
>.<
my bad lol
I have yet to see an addicting mod for generals.As for cnc3,nothing special.Would like to,but I'd be to lazy to work with advanced graphics,would get time to get use to.Specially with texturizing. _________________
for me TS and RA1. RA1 has a lot of things you can mod, it has land sea and air units, and TS at the same time has lots of things to mod although it doesn't have naval units, but has lots of other features to make up for that _________________
Signature By Aro^
"So long as there are men, there will be wars." - Albert Einstein. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Fri Aug 31, 2007 8:05 pm Post subject:
I think YR is best, NP or not. It gives moders loads of godies to play around with, and thats good
But, the feel and gameplay of ts is a bit cooler, I have to idmit, I truely like the dark and evil feel of it, and mechs rock! _________________ This is a signature QUICK_EDIT
Tiberian Sun, I must know that game backwards by now. Seriously, if you added the amount of time Ive spent in the TS files together, you'd probably wonder how I am still alive _________________ QUICK_EDIT
TS all the way, easy to mod, and dispite the fact that some people think it has very much limitations, i bet5 there are still a few cool things in it.
I like to think out or have an idea, then look at TS codes and work around that i can archieve that or a similar goal in any possible way, thats t3h fun. _________________ Hydraw Art on Facebook QUICK_EDIT
Renegade all the way. TS and RA2 are fun to mod, but Renegade is brilliant fun. The homebrew physics engine may be limited, but you can do some crazy stuff with it. It's also quite an easy and versatile engine to mod once you have the basics grasped.
Not many people mod it much now. It's mainly the three main mod teams (Apocalypse Rising, A Path Beyond and C&C Reborn) and a few other smaller projects. Still worth the look if you are into 3d work though. QUICK_EDIT
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