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Wishes and Dreams?
Moderators: Delirium Staff, Ickus
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Oct 07, 2007 3:59 pm    Post subject:  Wishes and Dreams?
Subject description: The Wish Well.
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I am curious if there are any suggestions regarding the mod...

just small things people kinda have in mind and want to see in the Mod..but again please have some sense and make it well thought out

Define and develop your wish!....

Remember these are idea pitches! Want to see them in? Sell them to me. #Tongue

Be specific..how can implement this idea into the RA2 engine?

I am also interested if people have something they would like to see in terms of characters and such..maybe not literally..sorry gonna avoid other peoples Intellectual property. but I will try to grant properly defined wishes.

[b][Wishlist.][/b]
A list of things I can incorporate. Some suggestions are too vague, and others already established by influencing the mod. ex. <i> Alice in Wonderland.</i> If you want a alice in wonderland map/character then please define it!

-Rating system. 1-5 *'s. Five stars is a definately yes its going to be featured some how or someway, 1 star is probably not due to the lack of development or just absurdity of it all.

[Candy]
-Terrain-*****
-Projectiles-*****
-Units.****

-Rubix/Tetris/blox-toys. *****
-Spaghetti Monster...? ***

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Last edited by Ickus on Thu Oct 11, 2007 2:02 pm; edited 2 times in total

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Elerium-155
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Joined: 07 Mar 2005

PostPosted: Sun Oct 07, 2007 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ominus Rubix Cube of doom. Cool

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Oct 07, 2007 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

A giant sp[aghetti monster... seriously

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Anderwin
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Joined: 16 May 2005

PostPosted: Mon Oct 08, 2007 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gufu lol funny yeah why not haha.

Make a harvester some look like candy =p?

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Oct 08, 2007 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well. For the landscape I been planning to have tetris like features embedded into the ground.

Harvesters being candy? well I do plan resources possibly being candy-like.

Spaghetti Monsters. lol. that does give me an idea for a character.

anymore?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Oct 08, 2007 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

What kind of music you will have?

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Tue Oct 09, 2007 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, looking for the Industrial-Technoish range...To get a better description what I am looking for in terms of aural mood.

Music

Although, I may end up composing the music myself with the help of a few friends I know. I do like doing sound design. so it'll come once I finish a bulk of the visual aspect.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Oct 09, 2007 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will you take one from Madness Combat? #Tongue

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Oct 09, 2007 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want candy, go for highly corrosive chocolate sauce explosions (tiny geiser/volcano-like stuff), melting away skin and bone.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed Oct 10, 2007 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

make tsome units fire candycanes or other suggary treats (if possible)

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed Oct 10, 2007 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noted on the candy stuff. Also keep in mind there is more to the Mod than bubblegum warfare.
anything else?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue May 13, 2008 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

clown's graveyard

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed May 14, 2008 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a constructive post...so it doesn't apply.

Oh yes, the dolls with melee slaps #Tongue

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed May 14, 2008 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Clown's Graveyard...hrm..to me bad images of ICP. -cringe-

but i'll what I can play around with those concepts.

Don't worry more dolls are planned, with melee attacks.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 14, 2008 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The cheshire cat (deliriumified, of course) using chrono logic...

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed May 14, 2008 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget the big wide grin

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 14, 2008 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

exactly, have the chrono swirly effect it's big grin...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed May 14, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

A school through which one side children enter, and through others, comes out... zombies.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed May 14, 2008 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, Gufu, my exact feelings about the current method of education. High school, etc.

Its an idea I been playing around with for a while.

Since this mod is heavily influenced by Alice in some form I want to avoid overt references to such or any existing and/or copyrighted thingies, but the 'Cheshire' concept is covered. Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 14, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
A school through which one side children enter, and through others, comes out... zombies.

Have a big sign on the side saying "Exams today!"

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Wed May 14, 2008 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

its not simply a mere structure but the concept is woven within the fabric of this mod.

Upon the battlefield of imagination, you'll have places in which there live teh boring people. Dull towns, complete with school houses, that do as they where intended.

Anything else?

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Last edited by Ickus on Wed May 14, 2008 8:07 pm; edited 1 time in total

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat May 17, 2008 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

A little dazed right now, but you said something about music a while back, I've got some trippin' stuff that'd look in place if you're interested but I'd need to dig them out of my piles of music x.x, tis around 22 hours worth last I looked...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat May 17, 2008 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget to add Giant Spiders what ever you do.

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