Posted: Sat Apr 05, 2008 9:26 am Post subject:
Main Battle Tank
Subject description: Designation:FV501
The Allied Main Battle Tank is based on a late GWWII Concept known as the M60, essentially an Improved Medium tank it never got further than the planning stage.
The Main battle tank is an upgrade of this original Proposal, it is armed with a rifled 105mm gun and a co-axial machinegun. The armour shrugs off small arms fire and light cannons and it's Engine allows it surprising manuverability for something so heavy.
MBT.png
Description:
Main battle Tank
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145.57 KB
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It's pretty "black/dark", but I think the design is great. Perhaps lower the barrel a bit. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Camoflague, they're khaki in real life and in allied cuscenes, so why not stop making everything blue? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Apr 06, 2008 11:24 am Post subject:
I don't think it's a bad idea. Blue is just navy (for street fights fits more grey, standard Allied is blue-grey) and khaki suits for open-area fights. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Yeah, thanks. They're that colour IRL and very few armies do more streeght fighting than proper battle (only the israelis I think...)
Before you post a picture this bad boy is based in an Israeli-upgraded M48/60 (The turret is different but the concept is the same) called a Magach.
And I have a favour to ask... please PM me if you're feeling generous/have any free time or just want some good karma and a mention as a good modder. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I think the colours could be a bit lighter (Besides the remap), but other than that it looks good.
Have you got ExtraUnitLight down really low? Could be perhaps too low, but I would just mess around with values to see whats not too glowy or too dark. QUICK_EDIT
Extraunitlight? whatever it is as standard it still is, I haven't toucched it. In fact where do I find that little chunk of code? Or is it a voxel setting (like the darken/lighten value)?
Dutchy edit: it's in the rulesmd.ini Also, first mod edit _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Ir's shifting towards abrams, the TD one was an MBT70/M48, Maybe I'll de-abrams it a bit. But not too much. A little alteration to the front and turret should do it. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Thanks. One problem, it's too american... The US doesn't become a world player until after RA2 and the decline of the Allied powers (which isn't as great as IRL, the UK, germany and france are still forces to recon with). Therefore everything must look more european. So I'll challenger/Centurion/leopard-ise it... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue May 27, 2008 8:29 pm Post subject:
Wrong. RA1: Retaliation states that the Americans enter the war, hence why General Carville does all your briefings.
and so does the canon over at Planet CNC... _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) Last edited by EVA-251 on Tue May 27, 2008 8:40 pm; edited 1 time in total QUICK_EDIT
Not everyone goes off of the RA1 versoin of the game. Besides, its HIS story line
EDIT: I mean the PS version... _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! Last edited by Apex on Tue May 27, 2008 11:12 pm; edited 1 time in total QUICK_EDIT
RA1 was ok, some of the stuff after doesn't makes sense, The US would still be crippled by the depression, there's been no attack to kick them out of it and FDR would be dead/not president by now...
And how the hell was carville in the 50s and 70s?
And planetcnc.com Anyways, the US still gets it's glory days, it just squares up against Kane under the banner of the GDI instead of the soviets and NATO. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Maybe Carville time travels?(that scenerio would work in EA's eyes...) _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
It'd work in EA's eyes but not mine sonny. I'm going to get this storyline clear after I finish this GCSE Coursework.
I'm most likely going off the PC events, console ports should be considered non-canon, for instance all that fuss over the crashed orca because in the N64 version it's credited as a spaceship... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 30, 2008 12:34 pm Post subject:
EA this EA that.
Definitely remove the Abrams look to it. The color looks fine.
And the tag that was mentioned before is
ExtraUnitGlow= 0.2
Find the ExtraXGlow= tags in the general section. It makes a difference. :3 I'd assume negative values work on it so you could make 'darker' units...but, yeah. 0.0 works fine. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Nope, they can do what they want, I can do what I want, just bear this in mind, their canon has no effect on mine.
Games that are 'Canon' (subject to change):
TD
RA1 (possibly plus some Xpacks)
RA1, allied nations win, many "volunteers" from other nations, colonial powers still have colonies in theory, actually semi-independant countries as the importance of not appearing to be totalitarian like their enemy is important to reduce support for the communists.
US not involved except "volunteer" units, many US soldiers were honourably "discharged" from the US army and joined the allied nations, returning to the US after the war. They were commonly referred to as the "US army" by allied troops, possibly the source of the whole "General Carville" confusion. Officially the US never entered the war though as they didn't have enough men to defend themselves and aid the Allies this solution was settled on as acceptable.
MBT WIP, supposed to be doing coursework ATM... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
ok well i see that when elite they get stars now........the barrel its bothering me. i think its too skinny. and add a little more remap _________________
Retired YR Player
Steam Account : MAS93
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the barrel its bothering me. i think its too skinny. and add a little more remap
I might make the barrel thicker, it is a 105mm after all not a 30mm...
But no more remap, there's some on each part and that's enough... And sorry about the stars, I'd just levelled a base. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Thanks, it's going through improvements but that's roughly how it will look. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I might post the newst versoin someti soon if I can fix the normals on the f***ing turret front... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Fri Jan 30, 2009 2:50 pm Post subject:
I can see what you mean, the normals on the front angled turret don't look right. Using autonormals won't get you anywhere on fixing it; you gotta do by hand. It would be alot easier if you used TS autonormals and manually smooth the normals from there.
Test tank.PNG
Description:
This tank took me only about 15-20 minutes to manually normalize. Ignore the colors as this voxel is long old and unused. ;)
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39.6 KB
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19661 Time(s)
_________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
I remember that baby from our MSN convo. THere's something screwey with the turret front... The bounds are ok, all that stuff is fine and I do use TS normals, would you mind taking a look for me please roaches? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sat Jan 31, 2009 6:13 am Post subject:
BTW, never make the barrel separate from the turret because it never appears horizontally ingame so I suggest you designing the barrel along with the turret that way it looks straight along with the turret ingame and looks better. Its your choice if you want to this or not.
example:
barrel is not separate from the turret (recommended that you do this)
barrel is horizontal ingame
barrel is not horizontal ingame _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Yeah I guess...but some units need barrels, like artys and some missile units.
For missile tanks I preffer making the missile pods thmselves the barrel, so it moves up and down like the real thing.
But back on topic, the tanks entrances at the top of the turret need to be different, one is usually further back and smaller.(if you want realism). (someone mirrored I see) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Feb 01, 2009 1:44 am Post subject:
Quote:
In the PC version there is no mention of americans.
Nice Medium Tank BTW
Alright, play the RA1 Allied campaign, and watch that ending cutscene. Those are American soldiers, there is no doubt about it. If you don't believe me, watch it yourself.
http://www.youtube.com/watch?v=RnwKNynuqYw
As for barrels, I personally recommend a barrel voxel section for any unit that would have a barrel. Design it correctly, and it is a great addition to a vehicle.
For example. The barrel voxel fits the turret exactly.
Not only that, as Orac says, it makes the unit look a lot more convincing. That Mammy Roaches posted doesn't look too fierce because the barrels are pointing straight ahead. (and other cosmetic issues, not the subject here)
However, based on my own experiments with units, I would recommend you don't use a barrel for lobber artillery type units.
(wee, contributing to off-topicness) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I AM THE GOD OF THE MOD.
MY BUMP IS LAW!
I'll be changeing fireangle= for this.
And EVA, have you ever heard of volunteers? Eagle squadron ring any bells?
MY BUMPS BE LAW.PNG
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lol
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