Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sat Apr 12, 2008 9:08 am Post subject:
Leopard 2A6 [old]
Subject description: Erusea's MBT
Main battle tank-- Lepard 2A6 (finished)
The Leopard 2A6 variant made its way to be one most powerful MBTs to ever exist. With revolutionary armor design and new weapon upgrades made it a serious treat to ISAF armor. Again, its alot more expensive than its counterpart.
Ingame test below.
Cost: 2750
Strength: High
Armor: Heavy
Weapons:120mm APFSDS/50.cal
Good Against: Vehicles/light infantry
Weak Against: heavy infantry/Attack Aircraft
yeah, and it looks better in the HVA editor than it does there, it's too dark and lots of detail is lost in the gloom, justt fix that and it'll be great. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
You make so mny decent voxels, you should just make a game entirely out of voxels. Ground, infantry, and buildings included Heck, you'd probably be able to institute rotation. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sat Apr 12, 2008 7:09 pm Post subject:
Dutchygamer wrote:
Ain't $2750 a bit much for a MBT?
I tweaked the economy abit i.e. tiberian values, ore spawn rate, build time to a more practical state. So higher cost is implemented.
Destiny wrote:
Well, it does present a TREAT to the enemy #Tongue
Oh yes it does, its slightly more powerful than the M1A2 Abrams
, higher cost is to keep it balanced.
Lt. Albrecht wrote:
Laughing yeah, and it looks better in the HVA editor than it does there, it's too dark and lots of detail is lost in the gloom, justt fix that and it'll be great.
I'm experimenting with different normals values ATM, but unfortunately
I'm not getting the results I wanted and Note that all thats posted right now are not the final product. I also have trouble normalizing large voxel because of CPU limitations.
DaFool wrote:
You make so mny decent voxels, you should just make a game entirely out of voxels. Ground, infantry, and buildings included Laughing Heck, you'd probably be able to institute rotation.
Nice idea but TS/RA2 can't render voxel buildings (may result to IE). probably an idea for somone else that has a voxel game engine with an advance voxel file format. unfortunately C&C voxels have a size limit and the engine has limitations on animating them. I like voxelling because they're aren't as difficult as 3D modeling. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Yeah, I meant for you to make your own voxel engine for a new game. The only way for you to have voxel buildings is for the building to have a voxel turret. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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