Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jun 18, 2008 3:05 am Post subject:
Fix the World Builder or make a Mod SDK for KW?
Subject description: Which of them should be higher on EALA's priority list?
Hello everyone! As you know, the original release of Kane's Wrath came with a lot of online desynch bugs and several ballance issues that made EALA dev team to priorize the fix of online issues over doing anything else. For this reason, they haven't started working on a mod SDK for the expansion, neither fix several problems from the bugged world builder, neither added the OMC4 winning maps to the patch.
EALA should release the first patch for Kane's Wrath soon, which should divert some additional resources to Red Alert 3 and others to either ballance the game even more or fix world builder or mod SDK. Both world builder and mod SDK are very low on EALA's priority list. There is a very high chances that both things simply join the ranks of the Patch 1.03 for The First Decade, which was never released and there is a little that can be done by the community to change that. And, we'll try to do that little.
So, for you, which would have a higher priority for EALA dev team?
-> 1. Fix World Buider:
The way mappers can create maps are very spartan at the moment and the world builder needs to be updated urgently. By choosing this option, you agree that the world builder has a higher priority than the mod SDK, which might be sacrificed in this way. Afterall, people can mod Tiberium Wars and there isn't much that should be added on KW.
-> 2. KW mod SDK:
Fixed APCs, new sides, mechapede engine, global conquest mode are among the many features that Kane's Wrath would offer to modders. By choosing this option, you agree that tools to create partial conversions and total conversions for the expansion has a higher priority than fixes for the world builder, which might never be fixed anyway. The world builder might be spartan, but many people are already creating maps with it while modders cannot mod the game without the mod SDK.
-: 3. None of them:
World Builder is working and a mod SDK for KW is worthless. By choosing this option you agree that the game needs more fixes that have a higher priority than any world builder and mod SDK.
Choose it carefully. Remember that the KW resources are limited and they can't work on all of them, specially because they still want RA3 to be released with a mod SDK.
Please, post your comments here, specially if you vote 'None of them'. Last edited by Banshee on Thu Jun 19, 2008 7:43 pm; edited 1 time in total QUICK_EDIT
Fixed APCs, new sides, mechapede engine, global conquest mode are among the many features that Kane's Wrath would offer to modders. By choosing this option, you agree that tools to create partial conversions and total conversions for the expansion has a higher priority than fixes for the world builder, which might never be fixed anyway. The world builder might be spartan, but many people are already creating maps with it while modders cannot mod the game without the mod SDK.
The point is that there simply won´t be a (mentionalbe) RA3 modding community when the TW one doesn´t survive.
Also, saying that KW modding is obsolete because of RA3 would also imply that TW modding is obsolete because of KW - which is exactly not what EA claims to base their modding policy on. ´sides, RA3 isn´t particularly better aside from the water engine, but mainly different - if RA3 modding is as limited to the original game´s abilities as TW is, the projects for the two games will be almost entirely different. QUICK_EDIT
TW modding isn't obsolete though because there is no KW SDK, and if no SDK is going to be made for it then many modders will move their mods to other engines. And as RA3 is coming out in acouple of months possibly with SDK on arrival that would be the prime candidate to move mods too.
It's pretty pointless modding a game with out basing it on its expansions, look at all the previous games in this series.
I hope to see a RA3 modding community similar to what Ra2 was back in the day. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Thu Jun 19, 2008 6:17 pm Post subject:
I want to see some progress with the Tiberian Dawn mod. I think the team making it would want the SDK for sure. _________________ Destroy to create. All for the hunt to dominate!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum