Joined: 16 Dec 2007 Location: Modding other games.
Posted: Mon Aug 25, 2008 12:07 am Post subject:
Battleship
Subject description: Bringing out the Heavy artillery
The Battleship repesent the pride of the Erusian Navy. Although very odd for the Erusians to class it as a flagship of their so-called "Invincible Fleet". The Battleship offers massive firepower at less cost compared to the aircraft carrier and is limited on defending against aircraft.
Status: [WIP] 100% [N] 100%
Notable Units:
Battleship Tanager - Aegir Fleet
Cost: 10000
Strength: Very High
Armor: Very Heavy
Weapons: 16inch guns/Flak guns
Good against: Ships/Buildings/Vehicles/Infantry
Weak against: Antiship Aircraft/Subs/LASM
Flak FTW.
I'm going to be a n00by copycat and do the omnifire thing too lol _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
you ca have all the turrets move, but:
1) they all have to face the same direction
2) they'd have to be a .shp
3) this model might be too long to do that _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Mon Oct 06, 2008 11:01 am Post subject:
Agreed...Unfortunately I doubt graphical enhancements involving Multiple Voxel turret support would be happening in the development of Ares RP2 or is likely to be impossible _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
It looks a bit too..."sharp". Probably due to the abrupt end of the "lines"...I don't know much about voxeling though. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sat Oct 11, 2008 8:02 pm Post subject:
I'll raise the hull height later, also @Destiny: the Allied ACC is pretty fast for a large ship . Speed of this battleship may be around 1-3 range. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
1?! I think I'd use Amphibious Transports instead Hmm...this will be interesting. I'm going to have to keep an eye out for developments here. _________________ Please, read the signature rules of the forum. QUICK_EDIT
that's an awesome battleship. I see already the mission "The last ride of the Missouri".
oh and you should really consider about making this beauty deployable and create an SHP with all 3 turrets rotating.
e.g. in mobile mode it uses all it's flaks and small cannons using omnifire
and in deployed state it uses the 3 turrets.
this would also make this unit quite well balanced imo. _________________ SHP Artist of Twisted Insurrection: Nod buildings
oh and you should really consider about making this beauty deployable and create an SHP with all 3 turrets rotating.
e.g. in mobile mode it uses all it's flaks and small cannons using omnifire
and in deployed state it uses the 3 turrets.
this would also make this unit quite well balanced imo.
That's what you did with the Aurora, correct?
Excellent work, Mr. Roach. You've certainly improved. QUICK_EDIT
@Gamingroach
there is no need for a 3d program
just make a voxel which is only a white plane. give this one of the battleship turrets as turret (i assume all 3 turrets are the same in the vxl). then ingame rotate the turret and make screenshots of every 32 directions.
now you can cut out the turret very easy from the pictures, because you have the white plane under it.
Then it's just a small adjustment to copy the turret 2 times and have all 3 placed at the correct position.
The deployanim would be only the rear turret turning to the front.
The last thing you have to do is making another battleship voxel without the turrets.
All this could be done in one day imo.
auroraturretanim.gif
Description:
to avoid that the rear turret fires into the command bridge you could also make it turn in the shp only from 90-180° (like here the small turrets; they only look in the direction of the big guns if they can)
Filesize:
97.85 KB
Viewed:
17756 Time(s)
auroradeploy.gif
Description:
in your case the deployanim would be nothing else than the rear turret turning to the front so all 3 look in the same direction (but you can also tilt the barrels a bit like here the front and rear turret)
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