The old SHP Builders have Autoshadows, although they aren't in the recent SHP Builders (I'm not sure when, all I know is that I have the recentest and its not in it). I do believe they were buggy though, hence them being disabled.
Search around the different versions and stuff here; I'm sure there is something about the autoshadows info. QUICK_EDIT
Thats like asking "do people eat waffles or pancakes?"
It could be either way, although one is better and higher quality
Man, shoot me, call me a noob and everything but i started yesterday to make shp's and i'm don't know nothing and i don't have paint shop pro! QUICK_EDIT
Thats like asking "do people eat waffles or pancakes?"
It could be either way, although one is better and higher quality
Man, shoot me, call me a noob and everything but i started yesterday to make shp's and i'm don't know nothing and i don't have paint shop pro!
No ones calling you a noob, it is perfectly normal to ask about such things as a beginner.
I don't have paint shop pro either, costs money x_x.
I thought you were talking about just giving them shadows, but now since you bring in making SHPs...
Most high quality SHPs are made in 3D (with programs such as 3DS Max, Maya, Blender etc.), and then converted to SHP (how else would LKO's awesome mechs exist? ).
I believe that when they render (take a high-quality picture of it with lighting) the 3d image, shadows are made and transferred. Such people who use the technique have little work to do in the actual SHP Builder.
Making SHPs is hard, you can't expect to know everything overnight. I'm still trying to learn 3d for it (and all I can make are pyramids or eggs), and I've first got it months ago. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sun Oct 19, 2008 3:49 am Post subject:
@Shadow Hunter: you can get GIMP which is a free raster graphics editor like Photoshop and Paintshop Pro alike. Its really good. I think its better than some commercial graphics editor products out there.
http://www.gimp.org/windows/ _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Mon Oct 20, 2008 1:07 am Post subject:
Well the latest version is most stable, and GIMP is like 28MB large in a compressed installer, as opposed to Photoshop which is around 500MB, so yeah its worth downloading. I'm pretty sure it won't be much of a problem downloading unless you got a bad internet connection. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Well the latest version is most stable, and GIMP is like 28MB large in a compressed installer, as opposed to Photoshop which is around 500MB, so yeah its worth downloading. I'm pretty sure it won't be much of a problem downloading unless you got a bad internet connection.
Really?
Soo, i will ask to a friend download it and send to my cell phone (i can connect the cell phone to his computer) this is the only way! QUICK_EDIT
I've been playing with it recently and it is excellent.
Portuguese/Português (Brasil): Você pode baixar o GIMP Portable, que é mais fácil de instalar, é menor (16mb) e roda em qualquer lugar quando você instala ele num pen drive ou até mesmo num disco rígido.
http://portableapps.com/apps/graphics_pictures/gimp_portable
Eu brinquei com ele recentemente e ele é excelente. QUICK_EDIT
The old SHP Builders have Autoshadows, although they aren't in the recent SHP Builders (I'm not sure when, all I know is that I have the recentest and its not in it). I do believe they were buggy though, hence them being disabled.
Is it still planned to bring Autoshadows back in a future version?
I am using OS SHP Builder 3.38 beta 6 and "Autoshadows" is disabled. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Jul 25, 2014 5:41 pm Post subject:
No, we have no plans to bring AutoShadows back. That tool is conceptually wrong. There is no way to define correct shadows when we lack three dimensional information of the graphic object. QUICK_EDIT
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