Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Nov 13, 2008 6:50 pm Post subject:
Deformat wrote:
Who's BT?
British Telecom. Some nitwit broke Albrecht's internet cable when fixing the neighbour's one.
Liten wrote:
Dutchygamer wrote:
Both Albrecht and I are rather busy with other stuff, so this is the only thing we can show you for now
Your busy playing that "Ub3r R0l3 Pl4y"
Nah, busy with RL stuff (college has some stuff atm), GCC entry (if it's still going to be held ), an epic indie game called Cortex Command and having a lack of sleep because of some kind of unknown reason >_> QUICK_EDIT
SPAMALOT
Yeah... I have some coursework to do... But I can dig out some shiny stuff for you lot when it's done _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
lmao. I've not been in contact with the others due to failing MSN, but when I do they're probably not on due to our time zone differences =/
(Also Albrecht the ships look horrible I'm not saying I could do better or anything, ehehe...when you have spare time, do try and improve the ships, especially the destroyer) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Nov 14, 2008 2:40 pm Post subject:
DaFool wrote:
Your dutch, right? Go window shopping in amsterdam
Lol, that's a hell long way from my place Also, I ain't that kind of person.
FYI, I finally slept well last night. Now I'm tired again, from a six hour Java lesson by a teacher who doesn't know shit about his subject QUICK_EDIT
you want the civ3 boats? Since ships don't have to go through any slopes, there's no real need for them to be voxels, besides the sinking anim, but the civ3 ships all have highly detailed death anims anyways. The only problem is turrets... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Fri Nov 14, 2008 7:12 pm Post subject:
Quote:
Ships=Shits
Orly? so this is why you wanted that Battleship as for me, naval units are to most easiest thing to create in a voxel editor because the shape is basic compared to aircraft (which is the most difficult to make because of curved surfaces). My only cons about naval units is that it takes forever to manually Normalize. At least hire someone to make voxels for ya project unless you want to become some multirole modder like me
[Roach]
Modder=yes
Coder=yes
3D Modeler=yes
Voxel Artist=yes
Terrain Artist=going to
UI Artist=not yet _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
I voxel, Dutch does terrain, secret does 3d and I try a bit, destiny is a beta tester, idea tryer and someone to talk to about stuff too. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
In other words the MV team is multirole, though not really interchangable but hey, all 3 of us here can do the rules.ini, and map...
se-DEFORMAT says he's staying away from the rules.ini. Dunno 'bout mappin' for him. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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