Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Feb 25, 2009 6:58 am Post subject:
'Negotiator' Class Aircraft Carrier
Subject description: It's here to "negotiate" a treaty with your tanks. And when I say negotiate, I mean BLOW UP.
Update, people, update!
SSIA Aircraft Carrier: Cost: 6000
Armor: Ship
Speed: Very Slow
Weapon: 8 'Maverick' Class Interceptors
Range: Incredibly Extreme
SSIA Interceptor: Armor: Light Aircraft
Speed: Very Fast
Weapon: 80mm Rockets
Range: Medium
The SSIA Aircraft Carrier, class 'Negotiator', is the flagship of the SSIA naval branch. Designed following the time-transfers, the Aircraft Carrier is the supreme representative of SSIA firepower on the high-seas, and is designed for blue-water combat and CAS (close air support) for friendly ground units.
The SSIA Aircraft Carrier is powered by 3 minor nuclear reactors, each roughly with four times the output of the engine used by the Juggernaut Tank. Awhile this is indefinitely powerful for a land vehicle, (capable of moving the bulk of the Juggernaut in excess of 90 MPH), the bulky Aircraft Carrier's lack of mobility in all respects shows for this very reason. Some argue this lack of mobility isn't due to the engine, but rather due to the admirals who would be commanding them, who demanded that the ship be capable of withstanding a pounding that would sink an entire armada of Battlecruisers. Those on the other side of argument contend that this incredibly heavy armor makes up for the lack of mobility several times over.
However, it is not the armor of the 'Negotiator' class Carrier that is most important. Of course, it is the large air attack wing hidden, maintained, supplied and manufactured inside the ship. Launched in sorties of 8, the 'Maverick' class Interceptor is a truly a force to be reckoned with. Based off of a paradoxical(see below) fighter-bomber, the Maverick's design is fairly advanced, but simple and straightforward enough for mass production.
Nicknamed 'Maverick' for the rather daring AI that controls the small fighter-bomber drones, the Interceptor will boldly attack any target the FCMs give them, firing off salvos of 80mm anti-armor rockets. Awhile the effect these rockets have on fortified positions and buildings is lackluster, the sheer volume of planes and rockets being fired guarantees near instant destruction for any vehicle unfortunate enough to be targeted by the drone AI.
The system is not without its flaws, as is any such advanced technology. Destroyed interceptors take time for the Carrier's factory systems to replace, as does the cyclic launch-reload device that largely governs the operations of the Carriers. Accidents are not uncommon, where the interceptors take off and land out of sync, resulting in crashes, jamming of the cyclic device and perhaps most rarely and worse- chain explosions that result in the loss of the ship.
Furthermore, and perhaps most important to note- the Maverick Interceptor will never target anything that gets too close to its parent vessel; this is a deliberate failsafe to ensure that treachery, sabotage and unauthorized scuttling does not happen. Sidenote: This plane prototype, within this timeline, was invented after the events of Star Strike. The design was one of many brought back to the past by the SSIA during their escape (or the Time Transfers); during the time before the invasion, they began implementing plans for its mass production.
Voxel Notes: The plane is just the "turret" voxel, for better perspective. Ingames will follow soon, lets hope the...lines are less pronounced ingame.
If anyone could manually kill those buggers for me, I would greatly appreciate it.
Just contact me on MSN.
And as a random shout-out: A big thank-you to Banshee for moving my mod up to the RA2 Projects section! Last edited by EVA-251 on Tue May 25, 2010 8:33 pm; edited 2 times in total QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Feb 25, 2009 1:48 pm Post subject:
Orac wrote:
Right, so does that mean that the ship on the right of that image works like the RA2 Destroyer and its Osprey?
Anywho, I like them both. Although that right one looks very, very similar to the original RA2 carrier.
No, the plane was added just to show the relation between it and the parent ship.
The right ship however, is the old one, and yes, it is the old RA2 Carrier.
Destiny wrote:
It...doesn't need any words to describe it's...beauty.
Though which carrier is the one we're gonna use in-game
Thanks!
The one on the left is always the new one, the one on the right is always the old one. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Feb 25, 2009 8:29 pm Post subject:
Cool. It be awesome if you could combine the osprey code and the carrier code. The first plane out of 7 has the docking animation, the rest of them occupy the carrier. _________________ Destroy to create. All for the hunt to dominate!
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Feb 25, 2009 11:46 pm Post subject:
Alright, I have updated the main post with the ingame.
I will try to update it some time in the future with an improved, more detailed version. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
That is one spectacular ship.(I'm back from a month of being on ship myself, just for a week unfortunately.) _________________
Now on ModDB! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Mar 01, 2009 4:16 pm Post subject:
Destiny wrote:
It looks like a rectangular block of metal though Needs a little more...curves.
Also, tail-less jet
Well, admittedly I was not entirely impressed with the visual appearance of the ship at first, but I am not going to let that hold up an in-game preview shot for you guys.
When I was making it, I did notice it to be a bit...boxy, but mostly from the Top-down view, the hull is actually rather curvy, but is almost totally obscured by the flight deck
You can expect a more detailed version of the ship some time in the near future.
Yurisarmy wrote:
That is one spectacular ship.(I'm back from a month of being on ship myself, just for a week unfortunately.)
Yo, and thanks!
partyzanPaulZy wrote:
Pretty massive.
Seriously. It is 165 units long, and is the largest voxel I have ever made from the ground-up by far. :p
DoMiNaNt_HuNtEr wrote:
Seems like a good size. How does it scale with infantry, and buildings?
Its bigger than some buildings. XD
As for infantry, well, its a different story. I don't see infantry scale as being important.
I want infantry to be as useful as possible, so that means they are big and easy to see and select. Making them smaller just adds moments of frustration where you can't find your infantry in the heat of battle as they get obscured by everything around them.
But to answer your question, not much has changed from RA2 in this respect. (I am considering scaling my infantry down to TS size, to simplify pixel editing them) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Mar 05, 2009 9:18 pm Post subject:
Update as promised.
_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Mar 06, 2009 2:49 pm Post subject:
Destiny wrote:
Looks much better. The bridge's top is still kinda empty though. I know you said they won't need antennas in the future last year, but still...
...can we has a radar dish/antennas on it?
There are antennas on the ship, 5 to be exact, 2 on top of the bridge.
But sure, I'll see about adding some additional detail to the top of the bridge. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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