Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Mon Aug 29, 2011 11:35 am Post subject:
Nod Arsenal
Nod
Infantry
-Nod Zealot $120 (Replaces Light Infantry, has a new skin)
-Nod Rocket Soldier $200 (No change, new skin)
-Nod Fanatic $300 (Suicide Bomber)
-Nod Elite Cadre $450 (Replaces Cyborg, has a chain-gun and is faster but slightly weaker)
-Nod Engineer $500 (Engineer Unit)
-Nod Shadow Trooper $1200 (Stealth Infantry armed with laser cannons and sensors. Stealth process is slow for balance)
-Black Hand Agent $1000 (Spy infantry, able to infiltrate enemy buildings)
-Nod Commando $2000 (Able to attach C4 to vehicles, has pistol for anti infantry, C4 and is stealthed. Stealth process is slow for balance)
-Nod Confessor $1700 (High armour, net launchers, gas grenade launcher. Build Limit of 3)
-Nod Hijacker $1400 (replaces Mutant Hijacker, not build limit but weaker)
Units
-Nod Raider Buggy $500 (New voxel)
-Nod Recon Bike $300 (New voxel and better AA-Weapons)
-Nod Retributor Tank $900 (Tick tank with better armour when deployed)
-Nod Advanced Artillery $1100 (New voxel)
-Nod Subterranean APC $800 (New Voxel, better armour)
-Nod Demolisher Tank $1200 (Able to rip through heavy armour)
-Nod Devil's Tongue $700 (Noew voxel and better weapon)
-Nod Stealth Tank $1100 (New Voxel, better armour and weapon)
-Nod Limpet Drone (Removed from GDI, Nod's new sensor array unit with less range)
-Nod Scorpion walker (Armed with a powerful laser cannon and thick armour. Build limit 1)
-Tiberium Harvester $1400
Nod Aircraft:
-Harpy Gunship $1000 (Does not need to reload)
-Banshee Fighter $1200 (Much faster, has a bigger payload)
-Venom Bomber $1800 (Drops a cluster of gas bombs on an enemy base, is radar invisible. Build Limit of 3)
Nod Buildings
-Pyramid of Nod $3000 (grants access to the meteor storm weapon and stores infinite Tiberium)
-Sandbags
Superweapons:
-Nuclear Missile (Able to level light structures and some heavy structures, launched from the Missile Silo)
-Tiberium Missile (No longer needs Weed eater, launched from the missile silo)
-EMP Spike (Able to shut down all mechanical units and buildings in a designated area for a small period of time)
-Account Hacking (Constant income from the temple of Nod)
-Meteor Storm (Accessed from the Pyramid of Nod, calls down several meteors to a random enemy location on the map) _________________ Beta Tester for Mental Omega 3.0
Last edited by Death Cultist on Tue Aug 30, 2011 3:28 am; edited 1 time in total QUICK_EDIT
Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Tue Aug 30, 2011 12:20 am Post subject:
The Tiberium Missile is just an airburst chem missile without the weed eater. Ideally, I'd like to separate them, but due to the NukeSilo tag being restricted to one building I can't. I wanted to turn the Chem Missile into a Nod Air Strike but alas the restrictions of the even the ETS engine.. _________________ Beta Tester for Mental Omega 3.0
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