I am in dire need of the following:
- - **Texture Artist: your "job" will entail not only having a vast array of beautiful textures at your disposal, but creating some new ones and texturing models. As you can see from my current models, I'm not the most skilled at it.
- **3D Animation specialist. My computer has obliterating rendering power, however, there seems to be a problem with rendering animations. Only 1 out of every 10 or so animations is actually successfully rendered. I have yet to figure out why, and I don't exactly qualify for Autodesk tech support, if you know what I mean. Also, i'm not very good at animations. You'll be animating my models after our texture artist is hired.
- Concept Artist: Generally, this is a free-reign job. You'll have to stay with general colour and architecture constraints, but overall it's free reign.
- Voxel Artist: Pretty self explanatory. You'll probably end up doing multiple revisions of your work, but you'll be happy.
- Terrain Artist: While I already have a kickass terrain base (thanks to Aro and the Evolution Staff), obviously, being on another planet and such, new terrain will be needed. Free reign will go here as well. You're free to make what you wish as long as it fits the setting.
- Conversion Specialist: Again, self explanatory. Just someone who's a master of converting models to YR in-game usable elements.
While these are my most needed positions, other openings will come along on an as-needed basis. Anyone showing astonishing skills will also be welcomed onto the team simply because the leaders of this mod know how to appreciate talent.
**Note: My models are generally high poly (10,000+ polies) and may require a higher end computer and/or endless patience to texture/animate/render.