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[RA2]Sickle Mecha
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mims123
Vehicle Driver


Joined: 06 Jan 2013

PostPosted: Mon Jan 28, 2013 1:07 pm    Post subject:  [RA2]Sickle Mecha
Subject description: The author is Dennis
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The author is Dennis



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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jan 28, 2013 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any ingames? I'm curious as to how good this looks.

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noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Mon Jan 28, 2013 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

too messy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 28, 2013 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that the RA3 unit?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jan 28, 2013 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes Cranium, that is the RA3 unit.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 28, 2013 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man they are right, RA3 Units have way too much Remap...  Laughing

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Jan 28, 2013 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

And that thing is really bright. My eyes hurt.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 28, 2013 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Yes Cranium, that is the RA3 unit.


Was just wondering because he put Author: Dennis and if thats not the RA3 authors name then it shouldnt be there.
Also it needs some better normal/remap shading, then i think it'll look good ingame.



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Astral
Disk Thrower


Joined: 07 Dec 2012
Location: nowhere

PostPosted: Tue Jan 29, 2013 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

good vxl. i was needed in it. thanks

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Feb 02, 2013 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Too much remap. x_x

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Feb 02, 2013 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Too much remap. x_x


Welcome back to Red Alert 1 & Red Alert 3.  Laughing

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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Thu Jun 06, 2024 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is cool but it has no shadows

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Jun 06, 2024 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread


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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Sat Jun 08, 2024 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im not using Phobos, just the standard game.
Actually it does have a shadow but its only for the gun and its so small, i just noticed it but there is no shadow for the rest of the unit.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 09, 2024 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The voxel has 13 sections with the last one being the main body. If you use ShadowIndex=12 (the code starts a 0 so you need to subtract 1) on the unit's art code it will then render the shadow of the main body.

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PostPosted: Mon Jun 10, 2024 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did that mig and set it to ShadowIndex=11 but it still only shows the shadow for the gun

I have a screenshot but it seems that  screenshots for replies have been disabled

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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Mon Jun 10, 2024 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did that mig and set it to ShadowIndex=11 but it still only shows the shadow for the gun



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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Tue Jun 11, 2024 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

ShadowIndex=12 is correct but difficult to recognize

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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Tue Jun 11, 2024 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

SICKLE with Turret



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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Wed Jun 19, 2024 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah wow, I tried yours but its the same, no shadow.

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