Posted: Wed Oct 31, 2018 12:43 pm Post subject:
Project Update: October 31st 2018
Subject description: Chronoshift is now officially open source!
Project Update: October 31st 2018
The Chronoshift is now officially open source!
It has taken almost 10 long years of blood, sweat and tears to get us to this point, but it does not mean we are done just yet!
A cleaner version of the codebase which we have been working on for the past couple of years has been pushed to the GitHub repo
and we will be continuing to clean up and rewrite our currently private hosted code, and then continue all development of the project publicly on GitHub.
As it stands at the moment, Chronoshift requires the original Red Alert 3.03 installation as it hooks our code into the binary and allows
us to test with 1:1 accuracy. But as we develop the codebase we will be also writing the code in preparation for when we can build a fully stand-alone binary.
You might be asking, "Why develop another Red Alert engine from scratch, if we already have FreeRA, FreeCNC, OpenRedAlert and OpenRA?" FreeRA, FreeCNC
and OpenRedAlert are far from complete and appear to be abandoned, while OpenRA is focusing on reimagining the classic Westwood RTS titles with
modern era twists such as features found later Command and Conquer titles or other RTS games. Our focus is on a classic recreation with great attention
to detail on the core mechanics, more akin to OpenDUNE, hence the Chronoshift project.
At this time, Chronoshift has to be built with a specific compiler due to the way it hooks into the original binary, but we are in the process
of also setting up an automated build system that will allow you to download the required files without going through the build process, allowing
a greater number of people to help us with testing.
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