Posted: Sat Mar 30, 2019 9:49 pm Post subject:
VXLSEIV?
As the title says, to be exact, will there be a 4th Voxel Section Editor? if it would happen then it should have a different way of voxel drawing from VXL I, II or III, i mean drawing freely on all 3 axis instead of drawing on a specific axis, i would love to hear opinion _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
other things to plan for or keep in mind
-at some point OpenRA (other games) might support voxels with bigger dimensions than 255xyz
-a better/closer approximation of the ingame render of voxels for the preview. In this case maybe even add custom VPL support.
-drawing 3d primitives like sphere, cylinder, box. e.g. the user has to select the start point and the editor draws a cylinder from there, with the settings (length, angle, radius, texture) set in the sidemenu.
The primitives would of course be broken down (rasterized) into voxels and a Cylinder with Radius 1 would be only a single line of voxel.
Maybe each primitive is also done in a separate section, with the additional support to merge sections. This way you could change/remove a primitive without changing the main voxel. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Apr 01, 2019 1:04 pm Post subject:
Quote:
-drawing 3d primitives like sphere, cylinder, box. e.g. the user has to select the start point and the editor draws a cylinder from there, with the settings (length, angle, radius, texture) set in the sidemenu.
That was already mentioned in:
Quote:
- allow brushes, effects and other tools to be highly customizable by the user, by using images, volumes or 3D models
I just want more QoL options, shortcuts and customizable controls/interface. Drawing textures purely in VXLSE is a waste of time, exporting the layers or the texture gives better results, but sometimes you need to fix/draw some small things right on the spot, and this is where that 1.38 mod with 3D editing window support comes in handy. I wish it was adapted for 1.4, with more ergonomic controls (allow for Alt+click to pick a color from a voxel in that window) and optimization. QUICK_EDIT
Also there should be a 4th view where you can draw in all X, Y and Z axis, this would make it easy for beginners, typically XYZ as 1 view option is the best. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Instead of starting from scratch or trying to drastically change the VSE code, the opensource project
Magica Voxel
might be a good start. Maybe a Plugin could be written.
Then you have a user friendly editor with 3D edit/view already as a base and just have to add the special C&C Voxel stuff, like sections support. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Even if it was, I'm not sure if I'd use it to make a new C&C voxel editor, since it is not really designed for the type of voxels used in Tiberian Sun. I'd need to analyze it quite carefully.
Regarding making a plugin for it, I could not understand how such thing can be done at the moment. Last edited by Banshee on Wed Apr 10, 2019 4:22 pm; edited 1 time in total QUICK_EDIT
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