By using HVA cycling such as rolling threads, the voxel image of the submarine can dynamically change as it moves.
These voxel images can have different normals and/or subtle color changes.
This can simulate the refraction and changing diffraction under the waters and seas as the sub advances.
Another, similar way to achieve this is to use the walking rate controls in mech units.
However this requires careful editing and a lot of patience so it looks right, so rather than doing an abomination of changing lighting I'd rather wait for someone else to do it properly...
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