Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 06, 2024 2:16 am Post subject:
Phobos Build 45 is ready for testing!
Subject description: This news post may provide build area for other news posts.... or not.
Hello everyone! I am deeply sorry for the recent silence. There were too many things going on at once in my real life, and eventually, I spent several days in a place where I could not plug my laptop into the power without frying the plug. Then, I had to use the laptop for critical matters only, such as survival at the place I was. Anyway, I have returned home today, and I am now able to resume our news posting here.
And let's get started with a piece of fresh news. A new version of Phobos, known as Phobos Build 45, was posted moments ago by their development team. For those who are not acquainted with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. The changes from Phobos Build 45 were announced with the following words:
Quote:
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.
Phobos development build 45 is up!
Changes compared to build 44:
Migration info:
Critical hit animations created by Crit.AnimOnAffectedTargets=true Warheads no longer default to AnimList.PickRandom if Crit.AnimList.PickRandom is not set.
Units.DisableRepairCost was changed to Units.UseRepairCost (note inverted expected value) as it no longer has a discrete default value and affects Hospital=true buildings. Infantry does not have repair costs by default.
New features:
CreateUnit on AnimTypes extension to any unit (vehicles, aircraft, and infantry) (by Starkku)
AttachEffects updates (by Starkku)
DiscardOn=firing for AttachEffects
Cumulative refresh options for AttachEffects
ExpireWeapon.TriggerOn=discard
Allow restricting whether AE ArmorMultiplier is applied to damage dealt by specific Warheads
Reimplemented Airburst & Splits logic with more customization options (by Starkku)
Buildings considered as destroyable pathfinding obstacles (by Starkku)
Allow infantry to use land sequences in water (by Starkku)
Allow customizing charge turret delays per burst on a weapon (by Starkku)
Allow customizing subterranean movement speed and allow parsing floating-point Speed values (by Starkku)
Vanilla fixes:
Removed the 0 damage effect from InfDeath=9 warheads to in-air infantries (by Trsdy)
Fixed damaged aircraft not repairing on UnitReload=true docks unless they land on the dock first (by Starkku)
Certain global tileset indices (ShorePieces, WaterSet, CliffSet, WaterCliffs, WaterBridge, BridgeSet and WoodBridgeSet) are now correctly parsed for Lunar theater (by Starkku)
Fixed radiation timer after load game (by Trsdy)
Follower vehicle index for preplaced vehicles in maps is now explicitly constrained to [Units] list in map files and is no longer thrown off by vehicles that could not be created or created vehicles having other vehicles as initial passengers (by Starkku)
Fixed objects with ally target and AttackFriendlies=true having their target reset every frame, particularly AI-owned buildings. (by Starkku & Trsdy)
Power on Drive/Jumpjet/Ship/Teleport locomotors when getting unpiggybacked (by tyuah8)
Fixes / interactions with Ares:
Weapons fired by EMPulse superweapons without EMPulse.TargetSelf=true can now create radiation (by Starkku)
Append Ares' SW.Shots usage to Phobos' extended tooltips (by Trsdy)
Fixed Ares' Abductor weapon leaving permanent placement while abducting moving units (by Trsdy)
Suppressed Ares' swizzle warning when parsing Tags and TaskForces (typically begin with [Developer fatal]Pointer 00000000 declared change to both in debug.log). (by Trsdy)
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum