Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Oct 02, 2005 3:25 pm Post subject:
(Updated) Invader Teleporter
Yes, you heard me, the first building for Star Strike!
It is the Invader Teleporter.
So far it has no snow, active damage frames, or build up. But I am soon to be taking care of the first 2 soon.
It does animate, and has a cameo and when it is done, when idle will make a droning sound, and have particle flashes
-Original bright version made in MS Paint.
-Cameo made in Wally, Quake Texture Editor
-Detailed and animated in OS Shp Builder 3.34
What do you think?
AlienTele.PNG
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Last edited by EVA-251 on Thu Nov 27, 2008 2:37 am; edited 5 times in total QUICK_EDIT
That's pretty good for a first attempt. Are the blue spots on the side gonna be animated lights?
In the ingame shot, the blue color in the middle is a bit too bright; it kinda sticks out so you might want to keep it close to the same shades as the surrounding area. _________________
Now on ModDB! QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Oct 02, 2005 4:19 pm Post subject:
It is supposed to be brighter, it is flash of light inside the teleporter. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Sep 06, 2006 9:40 pm Post subject:
LOL, A massive bump on my part, but it is my topic and my mod, and I can do that.
Here is the updated Alien Teleporter- It has not received in-game testing, but when it does, I will try to correct flaws in it for the next release.
AlienBrcksRedo.PNG
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Sep 06, 2006 11:54 pm Post subject:
How is it artificial? How can this be remedied? _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Nov 27, 2008 2:35 am Post subject:
Epic 2 year bump!
This is my latest project, right now this is WIP.
I would like some feedback on this before I finalize the model. (I would really hate to re-do the skins for build-up)
Programs used:
GIMP
QME 3.0
InvaderTeleport.png
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Wow that looks a hell of alot better! The area where the portal and ramp touch seems abit odd though _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Very, very nice. I would suggest moving the ramp to the edge of the "foundation", since it looks strange...somehow. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Nov 28, 2008 10:12 pm Post subject:
A large preview of the build-up animation.
Feedback appreciated.
I smoothened the transition from the telepad to the exit ramp.
EDIT- Added looping version, and clarification- the speckle effect in some of the images was caused by MS Gif Animator, not by the 19 seperate skins used to create this animation.
InvaderTeleMK.gif
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) Last edited by EVA-251 on Fri Nov 28, 2008 10:32 pm; edited 2 times in total QUICK_EDIT
I like it... It has something strange about it and it looks like something no army on earth would build. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Besides that I do think its rather cool, the ramp just needs a flat bit just before it connects to the portal, will make it more profetional. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Nov 29, 2008 8:51 pm Post subject:
IcySon55 wrote:
Troll Troll Troll
Fixed.
Moving on...
Lt- Good thing, they aren't exactly from Earth.
L()KI- I added a slight transition between the ramp and the portal; it should be visible near the end of the buildup. Should I widen it?
Gosho- For the two meanings of "get" I know in this context, neither are possible for me.
I have GMAX, Blender and QME, but I use QME as it has the most user-friendly interface.
So, what improvements would you like to see? Some, like enhanced textures would get lost in conversion, as the building is only 2x2.
Currently I have two active-animations, one of which I plan to use as a production animation (if it is possible for barracks type buildings). _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
A forum.. usually used to post and critique works. My quote was one such obvious critique that what you have made is repulsive in every way. If you don't want your shit critiqued, don't post it.
All critique no matter how nasty, is just that, critique. Just because I have nothing good to say (because there is nothing good), doesn't mean it's a troll. You just shrug it off because it's easier that way.
Any hints on what TO do rather than what NOT to do in your opinion? And don't say bin it, start again or a sarcastic comment involving lemmings and suicide (even D got banned for that). _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Any hints on what TO do rather than what NOT to do in your opinion?
Since EVA says he has no access to other modeling tools, his best option is to actually take the time to learn Blender properly, and create something worthwhile. Quake Model Editor will never give you something good, no matter how long you work on it.
Basically become very good at 3d very fast? That is a tall order and even you didn't do it *cough* *fouryearsoflearning* *cough* _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Nov 30, 2008 3:55 pm Post subject:
IcySon55 wrote:
EVA-251 wrote:
IcySon55 wrote:
Troll Troll Troll
Fixed.
A forum.. usually used to post and critique works. My quote was one such obvious critique that what you have made is repulsive in every way. If you don't want your shit critiqued, don't post it.
All critique no matter how nasty, is just that, critique. Just because I have nothing good to say (because there is nothing good), doesn't mean it's a troll. You just shrug it off because it's easier that way.
Lame.
And there are differing types of critique, and some have no value; one that has value is called "Constructive", which your post was not in any way.
Nothing is accomplished but a show of disdain or aggression with a post such as yours. No problems were pointed out, no issues were raised, no suggestions were given. You merely posted something inflammatory to provoke a response from others and myself, which is pretty much trolling. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Who said anything about speed? How about start learning now to possibly get good at it?
EVA-251 wrote:
No problems were pointed out, no issues were raised, no suggestions were given. You merely posted something inflammatory to provoke a response from others and myself, which is pretty much trolling.
- Hideously low resolution textures.
- Simply horrible scale-up build-up.
- Usage of the Quake Model Editor.
- No real renderer, thus: no shadows, no shading = terrible.
- Even a screen-capture from GMax would look better than this.
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Dec 01, 2008 2:20 pm Post subject:
IcySon55 wrote:
Lt Albrecht wrote:
Basically become very good at 3d very fast?
Who said anything about speed? How about start learning now to possibly get good at it?
EVA-251 wrote:
No problems were pointed out, no issues were raised, no suggestions were given. You merely posted something inflammatory to provoke a response from others and myself, which is pretty much trolling.
- Hideously low resolution textures.
- Simply horrible scale-up build-up.
- Usage of the Quake Model Editor.
- No real renderer, thus: no shadows, no shading = terrible.
- Even a screen-capture from GMax would look better than this.
Happy?
Well, as happy as one can be when they are told their work is shit.
Anyways, I never imagined the resolution of the textures to be relevant here, as it is getting scaled down quite a bit, and getting an anti-aliasing treatment during conversion. (I have converted it several times, actually)
The buildup is simply the style of the Invaders, mind you I am considering complicating the animation. (start small at blue, fade to white, scale to normal, fade to textured is what it is now)
As for QME, I use it merely for the fact it is user-friendly. Programs like Blender, are about as friendly to users as Hitler was to other races.
I understand the lack of a render being concerning, but shadowing is something I can decently on my own.
Lastly, how would GMAX make it better? Some of this is actually because the Invader Teleporter is quite a bit simpler than most other Invader buildings.
*I am trying to learn Blender, but my above statement about it holds true. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
*I am trying to learn Blender, but my above statement about it holds true.
If you keep at it, you'll get there eventually. Nothing was ever accomplished by quitters. The archived mods section here is partial proof to that. _________________ QUICK_EDIT
As for QME, I use it merely for the fact it is user-friendly. Programs like Blender, are about as friendly to users as Hitler was to other races.
Lol. It seemed that way at first to me, but all it takes are a few tutorials and some practice to get used to.
And remember; the sooner you start, the sooner you'll get used to it QUICK_EDIT
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